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Introduction: It’s me Zeosony!!
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Visitors now on this page:

web tracker

Rockhopper is going back:

Current poll for club penguin:

Want to vote your own poll? Then click the Button down!

Hiiden Secret in the Catalog last page:

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Club Penguin catalog secrets:

Click the arm of the Dragon for the Crystal Staff:

Click the Emerald Hat for the Woodman’s Hat:

Click on the white part of the Casual Suit Jacket for the Cheesy Tie:

Click the bow of the Cocoa Bunny Costumer for the Red Viking Helmet:

Open and close the Red Viking Helm four times for the Blue Viking Helmet:

Click the eyes of the penguin wearing the Admiral Jacket for the Green Snorkel:

There are 4 new playercard backgrounds for nonmembers too, but the bottom two are repeats:

Club Penguin wig catalog secret:

Click on the Spikester for the Spikette:

New Dance:

Secret Room at the Ship:

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Here is the room:

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Things in Secret room:

1. Snow Shower (named by me):

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2. Pirate Flag:

I thought better not put a picture but i kept, the key is at the Book Room in the Rockhopper Journal at the last!!!

//community.clubpenguin.com/blog/Key.jpg” cannot be displayed, because it contains errors.

Here is the Notice Board (Cant fit here so click it to enlarge):

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New Game At Captain Quarters Room:

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The Book Room story contest starts tomorrow! We know that a lot of you have great imaginations and love to write and many of you have suggested that we run another writing contest! I can’t wait to see who wins!

Starting Thursday, May 1 go to the Club Penguin Times and find the contest page
Pick a theme
Write your story (up to 500 words)
Submit it (you can copy and paste into the contest form in the newspaper)
Submissions will be accepted until May 7
3 winners will be chosen and their stories added to the Book Room on May 30!

http://community.clubpenguin.com/blog/2008/04/30/blog-april302.jpg

Here are the contest details:

Starting Thursday, May 1 go to the Club Penguin Times and find the contest page
Pick a theme
Write your story (up to 500 words)
Submit it (you can copy and paste into the contest form in the newspaper)
Submissions will be accepted until May 7
3 winners will be chosen and their stories added to the Book Room on May 30!

In other news: You may have noticed you can now play Club Penguin in ‘Big Screen’ mode! It was launched yesterday–something many of you have suggested for a long time! When you login to Club Penguin the view mode of Club Penguin will be bigger than it was before we launched this feature.

To make the ‘Big Screen’ mode bigger or smaller, simply change the size of your browser window by shrinking or expanding it. As always, let us know what you think!

New hidden pin:

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At the Beach (Rockhopper and yarr):

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Here’s a sneak peek of the new room on CP. It looks to me like it’s Rockhopper’s room! Rockhopper will arrive on Friday (along with the party).

Rockhopper got the Key of the Room:

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Also, if you still don’t know, there’s a “new” note on RH’s door and the ‘Change to Big Screen Mode’ feature will be added to CP next Tuesday. The Mission-Select folder and F.I.S.H. has been updated. Click the sunglasses to get the Night Vision Goggles (which can be used in place of the flashlight in Mission 3). And once you get medal for the new mission, you can open it and see what time it is!

And the Medal:

999999999999

2nd thing at the deck of the Migrator near the Rockhopper’s door:

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New free items and pin:

Free Items:

Red and Black Sailor shirt at the Beach:

534545464

Sailor Hat at the Plaza:

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Pin:

Treasure Chest Pin at the Ski Village:

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Rockhopper is Arriving:

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The Snow Forts Clock has completely broken down! The time is constantly changing and it displays really random messages. The Cuckoo Clock in the Lodge has also gone out of control. The Cuckoo clock comes out every second now. It looks like this is the Polar Bear’s doing. I think that there will be a new mission for this!

Clock 1:

Clock 2:

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There will be a party for Rockhopper’s return on April 25th.

To see all that’s happened for since The Migrator’s crash, check the Save the Migrator Project Review in the newspaper. There’s also a cool game where the story changes each time you choose new words. The new igloo will be the Lawn igloo with a fake lawn to use for Spring furniture.

And a new message is on the bulletin board of the HQ. Get ready for a new mission!

Hello Penguins!

March was a great month in Club Penguin and we’re not slowing down! I was able to find out a few of things we’re working on for April that I couldn’t wait to share!

Here are just a few things to look for:

A Brand New Mission!

The Return of Rockhopper!

Book Room Update!

New Igloo!

New Room!

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Club Penguin improvement project:

//community.clubpenguin.com/blog/2008/03/28/cpip_logo.png” cannot be displayed, because it contains errors.
A couple of weeks ago a special project got underway in Club Penguin. A number of you may have already heard about it through friends. It’s called the Club Penguin Improvement Project (known as CPIP).

The Club Penguin Improvement Project will help make Club Penguin better, faster and hopefully even more fun! One major part of this project is testing new servers. Those of you who have already joined Server Test have been doing a great job testing the new servers and reporting any bugs you find.

I wanted to remind everyone about it because we are planning a really CRAZY special event for April Fools that is different from the party and will ONLY be on the test servers. I don’t want any of you to miss it!

I don’t want to ruin the surprise so I can’t tell you what it is, but here’s a hint: when you login to Server Test you will see Club Penguin through different eyes! Believe me, we’ve never done ANYTHING like it on Club Penguin before!

If you want to check it out, here’s what to do:

- Go to www.clubpenguin.com/cpip
(to access the page be sure to click on the “eye scanner 3000″
- Sign up for Server Test and login

Everything you need to know about Server Test is there–and I post on the CPIP blog every week.

This special event will only be around today (Friday) between 10 am and 4 pm Penguin Standard Time. So be sure to sign up for Server Test, login and check it out. As always, we love to hear what you think.

Club Penguin Swfs are here only by me:

swfs

New Club Penguin Main Screen:

sda

Club Penguin Website secrets:

Secret 1:

Secret 2:

Secret 3:

Secret 4:

C.P Logo and Play now Button:

C.P Logo:

Play now Button:

Club Penguin getting improved more and more!!

Today on Monday, April 14, 2008, at 1:22 PM ( Indian Time ) club penguin gave a Sneak Peak of the new club penguin and its website.

Here is a picture:

YES

Here is the way to contact Rockhopper:

to the

When you go to the screen where you push start it now has “Part of the Walt Disney Company”

waltdisney.png

There is a new game in the newspaper: Rebuild the Migrator.

migrator

The Migrator is finally finished! (You can now visit the Hold and it is very clean now). Now how to contact Rockhopper? G has decided to use the Flare Flinger 3000 on the Beach to contact him. Click on it in CP to see some cool fireworks.

Rockhopper’s Journal has been added to the Library in the Book Room.

The Pyramid pin is in the Book Room on the table on the right.

The a ‘Quest for the Gold Puffle’ play at the Stage. It’s kinda a parody of Indiana Jones. Nonmembers can buy an Adventure background in the Stage Catalog.

The first free item is the return of the red propeller cap! You can find this at the Ski Village.Check out the cove if you want to find the second free item. These are the crazy swirly glasses.The pin is the hardest of all. You must connect the dots starting at 1 on the mine to make it come to life. Then you will see a crayon pin on the mine shack.

Cap here:

aprilhat.png

Glasses here:

aprilglasses.png

Pin here:

aprilpin.png

You can find the first egg at the lantern in the mine.

The second egg is at the Dock on the boards.

The third is at the pet shop in a cage.

The fourth is at the book room on the top shelve discuised as a cactus.

The fifth egg is in the gift shop on the poster in the right.

The sixth egg is between the theatre and the pet shop at the plaza.

Next, you can find the seventh in the box in the lodge attic by scrolling over it.

Finnally, the coolest and hardest egg to find is at the dojo. This is the ninja secret Rsnail was talking about. It will move from wall to wall, so watch out!

After you get all the eggs the prize u get is the green bunny ears:

egg-list.png

easter-egg-hunt-prize.png

New pin for the Feb. is in the pool. This pin is of the new game Aqua grabber. The pin is the Aqua Grabber game.For non-members in sports catalog the new thing is only the new background.

[hjhh.jpg]

The new Party Named as Summarine Party came on 5/2/2008 and is going to end on 20/2/2008. In this party there are 4 free things (items).One pf that is in the book room ( the belt ). 2nd is in the ice berg ( digging hat ). Pin is in the Cove on the 2 white things. And theLast one is in the Forest ( For eye and mouth ) ( eye wear ) .

New pin for 1Feb is in the Lighthouse, Rockhopper departing on Feb 1

Many of you have been asking for some new music for your igloos and we’ve been listening! Now you can have new music for parties, band rehersals, or just hanging out! Let us know what you think and how you like to use the new music!

In other news: Captian Rockhopper will stay in town until next Friday. If you see him, be sure you encourage him because he’s gone through a lot lately.

Until then… Waddle On!

Hello Penguins!

I’m not sure if you’ve noticed, but Rockhopper has landed on the shores of the Beach! He obviously doesn’t have his normal treasure, but he does have some extra life jackets for everyone! Keep an eye out for him because he will give you something if you ask to be his buddy! If you look through the telescope you can see his ship which doesn’t look very good. As always, we would love to hear your ideas for what we can do to help him!

In other news: The new blog system is launched and although it looks similar, it does have some cool features that should make things a bit easier! Also, there will be more people than just me posting in the future, so we’ll try to get you even more information!

Until then… Waddle On!

Hello Penguins!For those of you who are secret agents (you know who you are…), you will want to report to headquarters today to play the next mission. It is a continuation of the story from Mission 5, so you must finish that one before you can play this one. As always we would love to know what you think!For those of you who aren’t agents yet, you can apply to the agency by clicking on the “M” in the top right corner of the screen. Your penguin must be at least 30 days old and you have to pass the test. Good luck!Until then… Waddle On!- Club Penguin Team

Hello Penguins!I hope you’re all enjoying the Fiesta Party! It’s been a lot of fun so far! This one has some of the same things from last year, with a lot of new stuff! My favorite part is the Coffee Shop, but we would love to hear what yours is!Also, there was a bug with the pin that caused some issues. It was fixed pretty quickly and everything should be back to normal now. We are really sorry to those of you who had it happen to them.In other news: On Monday, we’re going to be launching an update to the blog. It will look a bit different, but still function almost the same way. As always, keep the comments coming, even though we can’t post them all, your ideas are being heard!Until then… Waddle On!- Club Penguin Team

205 Comments

  1. HEY
    ME SCREENHOG
    WANTS TO SAY THAT THIS BLOG IS AWESOME
    MORE THAN EVERYTHING IS WRITTEN IN YOUR THIS BLOG
    ONCE MORE IT IS THE BEST BLOG I HAVE SEEN EVER
    BYE
    REGARDS
    SCREENHOG

  2. Last Time I forgot to Introduce me so I am Introducing now:-
    Hello Penguins!

    We have heard from a lot of you with requests for different penguins to post on this blog. We thought it was a great idea and decided to do it! So, today I wanted to introduce a penguin that some of you have heard from before. He will be bringing some great “behind the scenes” info to all of us a few times a month.

    His name is “Screenhog!” Please give him a warm welcome to the blog! He’s one of Club Penguin’s first artists and he has drawn a LOT of cool stuff over the years. He will be posting some of it later this week. But before we get to all the cool behind the scenes stuff, I asked him a few questions I thought all of you would be interested in.

    • divyanshthegr8
    • Posted February 20, 2008 at 12:09 pm
    • Permalink

    I am the Best……….

    • divyanshthegr8
    • Posted February 20, 2008 at 2:30 pm
    • Permalink

    New Things Came……….

    • divyanshthegr8
    • Posted February 20, 2008 at 2:30 pm
    • Permalink

    Welcome Friends……..

  3. it is very nice and we can do allthe missions easily good divyansh verma and 2morrow i think so i will come at 10:40

    • shyam
    • Posted March 1, 2008 at 3:47 pm
    • Permalink

    hey …
    its a really very nice web site.
    club penguin ,,,, itna bhi mat khela karo..
    no doubt u r the best..
    and keep it up
    gud luck bye

  4. hi happy birthday

  5. divyansh you have a site too great

  6. divyansh

  7. i am not friend with you

  8. i did not banned your account i god promise really

  9. i had block yo too

  10. your website is not soo cool

  11. no it is cool

  12. your website is not so cool

  13. your website is cool dude

  14. cool

  15. better

  16. it is so cool

  17. marvellous

  18. best boy

  19. Hey Divyansh can u give me a website same like this,
    thanx

  20. ur website is totally superb.

  21. Hi,
    I am Shishimaro form Japan.
    I like this website and it also helped me get Unbanned and become a Ninja, tour guid and Secret Agent.
    Bye.

  22. I just like to say that this website is good but put password box so it will become more good.

  23. Hi
    I only came to give a comment to give rating:

    Rating: 4/5

    Good website.

  24. Here is one account:
    Many days old:

    User name: agent26
    Password: agent

    Rating for Website: 5/5.

  25. here is 1 more account:

    User name: moody2
    Password: moody

  26. Both are many days old.

  27. Hey Gauko,
    R u mad…..It is not a password box it is a place to leave comments…
    ok forget it and se the website Rating is:
    5/5.

  28. First thing is that this website is Totally superb and rating should be 5/5.

    Hey Zeosony meet me at club penguin on April 16, 2008, evening.
    At Mammoth Dock!!

    My penguin:
    123mocha321.

  29. wats up dudes loved it

  30. those are so good

    keep up the good work!

  31. but still these cheats rok!!!
    GO Zesony.

  32. This website is Awesome.

    1000000000000000000000000000000000000000/5
    :-) :-) :-) :-) :-)

  33. :-) :-) :-) :-) :-)

  34. thx
    this site rocks

  35. Me Havkett,
    5/5
    Awesome

    Say me that how u dudes make that smileys..

  36. ha Zeosony dude how do i send my drawing in to you and how do i get a picture in the little box?for now waddle on but mostly ROCK ON!

  37. Sorry Zeo
    Last time by mistake i wrote ur name as Zesony
    but it is Zeosony.
    :(

  38. To add pics on a bribble u go to the almost the bottom and bress browse then upload then page then full size then send to editor!!!!!

  39. :@

  40. :(

  41. SORRRRRRRRRRRRRRRRYYYYY

  42. this website Rating: 5/5.
    And who’s this Chaitunvg?

  43. Really I am Billybob,
    I am a Mod…Not a club penguin Account…all say that they met me but no one can meet me…as I am a mod.
    Oh sorry,
    This website rating: 4/5
    because there is no Password box…
    Byeee

  44. I am Rockhopper,
    Ha ha ha It was a fake….I am not Rockhopper dudes….
    Website rating: 4/5 only because of no Password Box…..

  45. I am a Hacker and now I ll ban the accounts gave on this website.
    Rating: 5/5.
    Really I am a Hacker of club penguin and also uses Cptrainer beta.

  46. P?îñçê-Ø?-Pê?šîâ
    How is that

    Rating: 5/5

  47. I am Dead Body, Got scared, I fooled you all, Rating to this website: 5/5

  48. I am a $$$
    My Club Penguin account name: Zacob

    Rating : 3/5
    Sorry

    Final Rating : 4/5.

  49. Hi I am ¸,ø¤º°`°º¤ or Camiol
    And Rating to this website: 4/5

  50. Hi me Daniel,
    I work for Club Penguin
    And Rating to this website: 5/5

  51. good website

  52. marvellous

  53. you are great you have a website

  54. good

  55. ok. best better good gooder goodest

  56. u are 11 years but have a website

  57. a nice website

  58. a marvellous website

  59. best website

  60. ok best

  61. good choice

  62. everyone love your website

  63. if you give to everyone that add you may be banned forever i told for your own good

  64. if you cahnge your passowrd i will write 1000000 comment in your website really

  65. i can’t write 100000 comments

  66. i could write 10

  67. a clubpenguin website

  68. clubpenquin is a super game

  69. clubpenguin is a online game

  70. and that is a kid game

  71. on this website we could get all the clubpenguins information

  72. in this website it have a calender

  73. make me a website

  74. informatic website

  75. zeosony is the best account in the clubpenguin for me

  76. it is the best website

  77. correct website

  78. and many comments

  79. exerllent

  80. and could find any thing

  81. zeosony is the best

  82. all are done by zeosony WOW!

  83. u are rockhopper i love rockhopper

  84. rockhopper is the best

  85. good rock hopper

  86. i am tired but it is a nice website

  87. all are done by zeosony

  88. if you want to talk to me add hamdhan97@hotmail.com

  89. if all want to talk to me add hamdhan97@hotmail.com

  90. you are brave

  91. good boy

  92. hello world

  93. divyash is the greatest

  94. i am writing more comments that everyone

  95. yo man

  96. divyansh is famous

  97. divyash is best

  98. i am the best and divyash too

  99. divyansh is too best

  100. i am too bad

  101. i will sing a song

  102. i am the best i am the best the best youare best

  103. i am the best i am the best you areee best that means i am the best the song is finished

  104. i had written 42

  105. not 42 44

  106. i love this website

  107. your website is more great

  108. i like

  109. i love

  110. this website

  111. cool website

  112. i have written 53 comments

  113. divyansh you are good

  114. now how to do the website

  115. ggod best better website

  116. hi

  117. hello

  118. good luck

  119. best luck

  120. better luck

  121. gooder luck

  122. goodest luck

  123. There is a Chinese story of a farmer who used an old horse to till his fields. One day, the horse escaped into the hills and when the farmer’s neighbors sympathized with the old man over his bad luck, the farmer replied, “Bad luck? Good luck? Who knows?” A week later, the horse returned with a herd of horses from the hills and this time the neighbors congratulated the farmer on his good luck. His reply was, “Good luck? Bad luck? Who knows?”

    Then, when the farmer’s son was attempting to tame one of the wild horses, he fell off its back and broke his leg. Everyone thought this very bad luck. Not the farmer, whose only reaction was, “Bad luck? Good luck? Who knows?”

    Some weeks later, the army marched into the village and conscripted every able-bodied youth they found there. When they saw the farmer’s son with his broken leg, they let him off. Now was that good luck or bad luck?

    Who knows?

    Everything that seems on the surface to be an evil may be a good in disguise. And everything that seems good on the surface may really be an evil. So we are wise when we leave it to God to decide what is good fortune and what misfortune, and thank him that all things turn out for good with those who love him.

  124. What bad luck…
    The Water Board has a major problem and there is no town water!
    What good luck…
    We have a bore.
    What bad luck…
    The bore pump needs power and the power is intermittent.
    What good luck …
    We have a generator.
    What bad luck…
    The generator is buggar up (broken).
    What good luck…
    We had to shut the school and send all the students home!

    Post Script – next day

    What good luck…
    The rain has stopped.
    We have no water outside.

    What bad luck…
    We still have no water inside!!!

    What good luck
    Hmmmmm……… Any ideas for this one? I need humouring!!

  125. Club Penguin is an online game developed by New Horizon Interactive which was bought by the Disney company. Using cartoon penguins as avatars, players can waddle around, chat, play minigames, and participate in other activities with one another in a snow-covered virtual world. After beta-testing, Club Penguin was made available to the general public on October 24, 2005[1] and has since expanded into a large online community. Club Penguin is now making a branch in the UK and has job openings there

  126. Players may use the virtual coins that they collect from play mini games to purchase various items from a wide variety of shops. Shop types include clothing, wigs, stage costumes, igloos, furnitures, sports, and pirates. The pirate shop is only available when Rockhopper’s ship has docked in Club Penguin. Players are allowed to purchase many colors for their penguins. Each color bought is saved into the penguin’s card, allowing the player access and change colors as often as they wish. Backgrounds are also available for players to purchase. Backgrounds are placed behind the penguin’s picture on their card and can also be switched with other backgrounds freely. Every month, up to two to four backgrounds are released. Backgrounds and colors can be bought by non-members.

    Pins appear every second week and display in the top left-hand corner of a player’s lookup card. A special Christmas Tree Pin was made available for 50 coins in a late 2006 issue of the Penguin Times newspaper. Pins are currently free but have to be found from around Club Penguin. On January 4, 2008, Club Penguin hid their 50th pin, which was a snow shovel located in the Boiler Room. Flags are similar to pins; they also appear in the top left-hand corner of a player’s lookup card. They can only be worn one at a time and can only be bought by Members.

    Clothes are worn by penguins, which can either be bought or is given out during parties. Only members can buy clothes, but those given out at parties are wearable by all penguins.

    Members’ igloos can be upgraded into many different styles. Some igloo styles are themed for recent parties, such as the Bamboo Hut or Log Cabin. Igloo upgrades range from 1000 (Basic Snow Igloo) to 5100 (Ice Castle) coins depending on the style. Furniture is for member-only igloos and can be used to design and decorate an igloo. Flooring for the an igloo (introduced January 19, 2007) is also members only. There are currently nine different floors to choose from

  127. Club Penguin has a free virtual weekly newspaper delivered every Thursday. It contains news about Club Penguin and features games, comics, polls, and more. It also has an advice column where a player can write to Aunt Arctic and ask questions about Club Penguin. Any penguin can submit questions, comics, jokes, and riddles to The Penguin Times, which will be chosen and displayed in the next issue. The Boiler Room under the Night Club contains an archive of newspapers from the last six weeks.[9]

    [edit] Calendar dates
    Each newspaper edition includes a list of dates that summarize when the next pin will be hidden, when upcoming parties or Club Penguin events will take place, or any other information on changes to games, rooms, the newspaper, or any other interesting information in general.

    [edit] Submissions
    Players are able to submit jokes, riddles, poems, comics, Fan Art, news articles, tips or secrets, and questions to Aunt Arctic. Each week, a few submissions are picked and displayed. As of the 3rd of April, 2008, Aunt Arctic announced that due to a promotion to Chief Editor, players were now able to submit articles, or tips to the Penguin Times, as well as the usual additions. These submissions now have their own unique place in the newspaper, rather than being in a separate pop-up, as they previously were. This new system also allows penguins to submit questions, which Aunt Arctic replies to every week.

    [edit] Puffles
    Puffles are small, fluffy creatures that players may have as pets. They are available from the Pet Shop in blue, green, pink, black, purple, red, and newly released yellow. Non-members have access to the blue and red puffles only, and may have no more than two; members may adopt up to fourteen puffles. Puffles have health, rest, and energy bar charts to indicate their status. Members whose membership has expired may still keep the puffles, unless they run away.

    There are seven official breeds of puffles, each with a different personality.

  128. Blue Puffles are mild tempered and content. Their favorite toy is a ball. Blue Puffles can be adopted by anyone in Club Penguin. Blue Puffles were the first puffle breed in Club Penguin and are loyal, making them very popular.
    Green Puffles are very energetic and playful. They like to clown around on their unicycles or play with their propeller caps.
    Purple Puffles are lots of fun to have around. They enjoy blowing bubbles and are terrific dancers, but they can be a bit fussy, especially at meal time.
    Red Puffles are adventurous and enthusiastic. They are fearless when attempting daring tricks (except in the survival mode of Catchin’ Waves) and spend a lot of their playful energy on a surf board. They shoot themselves out of a cannon or bowl when playing. Rockhopper brought these puffles to Club Penguin on his ship from Rockhopper Island. These, like the Blue Puffles can be adopted by anyone on Club Penguin.
    Pink Puffles are very active and cheery. They love to exercise by jumping rope or playing on their trampolines.
    Black Puffles are known to be mischievous and short-tempered. However, they love to play and make a great pet for anyone who likes a little bit of personality. They sometimes catch on fire and will turn red for a short period of time.
    Yellow Puffles were added November 30, 2007. They love art and are very active. When playing, Yellow Puffles either will choose between going to paint or film a movie. They sculpt food into book room ornaments before eating it, add color to the water when they bath, and dream of being a super hero when sleeping. If a player take Yellow Puffles for a walk and begins dancing, the puffle will sing.
    According to the book Truth or Dare found in the Book Room, the green puffle dancing on the speaker in the Night Club was the rumored “Keeper of the Boiler Room”.

  129. Rockhopper
    Rockhopper is a famous pirate in Club Penguin. He often docks his ship called Migrator at the beach. Currently, his ship was destroyed when he was visiting Club Penguin. He hit an iceberg. A party will be held on 25th April 2008 in Club Penguin to commemorate his return

  130. [edit] G (Gary the Gadget Guy)
    G is an agent who appears in missions. G is a blue penguin with a lab coat and glasses, and is founder of the Club Penguin HQ. His lab is in the Club Penguin HQ and players may only visit the lab within missions. G has created lots of inventions – including the Prototype Sled, the Spy Phone, AC 1000, and Spy Goggles – which help players complete their missions. Outside of the agency, G invented a machine that helps make pizzas for the pizza parlor, penguin jetpacks, a invention that creates special effects for the stage, an air conditioner to keep the snow that was stored in the lodge attic from melting, a snowball powered clock tower to help penguins tell time, and has invented a submarine to recover the scattered pieces of the Migrator. [10]

  131. Aunt Arctic
    Aunt Arctic is a reporter featured in the Penguin Times Newspaper and has given advice ever since the first issue of the Penguin Times was released. Aunt Artic’s role is very quite similar to that of a real life advice columnist, giving advice – in this case, regarding game queries and etiquette. Club Penguin players cannot physically meet her (though she is a part of the first Secret Agent Mission). Players can send questions to Aunt Arctic using an in-game form, and she may respond to them. On April 3, 2008, she got promoted to Editor-in-Chief of the newspaper.

  132. Coins For Change
    Coins For Change was an in-game donation available from December 14 to December 24, 2007, in which players could donate their virtual coins to any of three charitable issues: Kids who are sick, The Environment, and Kids in Developing Countries. Players could donate in increments of 50, 250, or 500 virtual coins. At the end of the campaign, the New Horizon Foundation donated a total of $1 million to the World Wide Fund for Nature, the Elizabeth Glaser Pediatric AIDS Foundation, and Free The Children. The proportion of the 1 million dollars that each organization received depended on how many virtual coins were donated by players toward each issue. For example, if most players donated their virtual coins to the environment, the environmental organization got a higher percentage than the others. Issue #115 of The Penguin Times stated that the standings were:

    Kid’s Health: 39.4%, $394,000 went to the Elizabeth Glaser Pediatric AIDS Foundation
    Environment: 33%, $330,000 went to World Wide Fund for Nature
    Kids in Developing Countries: 27.6%, $276,000 went to Free the Children
    A total of over 1 million coins were donated. Penguins who donated received a postcard thanking them for donating. Every donation station had a box of bells next to it. Penguins, both members and non-members could take a bell at no cost.

    The Coins for Change program was announced on Disney Channel’s Disney 365.[12]

  133. Month Play
    November 2007 Space Adventure
    December 2007 Twelth Fish
    January 2008 Squidzoid vs. Shadow Guy and Gamma Gal
    February 2008 Team Blue’s Rally Debut
    March 2008 Space Adventure (Back by Popular Demand)
    April 2008 Quest for the Golden Puffle

  134. Easter Egg Hunt
    Filed under: Uncategorized — kornareso @ 10:37 pm
    Hey everybody here are the locations of the eggs.

    1.In the Mine in the lamp on the roof.

    2.At the Dock on the wooden walk way.

    3.In the Pet Shop on the right side in a cage.

    4.In the Book Room on the top self.

    5.In the Gift Shop on the poster to the right.

    6.In the Plaza the egg is one of the lights on the Stage building.

    7.In the big box thats in the lodge attic.

    8.In the Dojo moving from wall to wall.

    And the prize is green bunny ears.

    srry i cant get pics my computer is alittle messed up at the moment im trying really hard to get it to work right.

    ~AHMED HAMX~

  135. Club Penguin Bug!!
    Filed under: Uncategorized — snowdobby @ 10:59 am
    UPDATE: YOU CAN NOW PLAY CLUB PENGUIN. THE BUG IS FIXED.

    Hiya pengs! Since Club Penguin launched the new servers they have been busy making sure things run properly. There’s been a bug with missing items lately. They apologize to any penguins that have had problems with missing items. They are working hard to get this fixed.
    Thank you for your patience as they continue to work out the bugs!

    You can’t play club penguin for a while, because they’re fixing the bugs. Also, if you try to make and activate a NEW penguin, here’s what comes up:

  136. 1. Go to the ice rink and look all the way to the left, pick up the photos on the ground

    2. Give them to Aunt Arctic.
    3. Go to the pet shop and read the note all the way to the left on the dog house.

    4. Go to the sport shop and answer his question (the answer can be found from step number 3)

    5. Use the life preserver launcher to rescue the penguins at the ice berg.

    6. Then go back to the sport shop and grab the grapple hook.7. Go to the ski mountain and use your spy phone wrench to fix the telescope. (click on the red light on the spy phone to appeare tools)

    8. Use the telescope to look around until you see a flying puffle.

    9. Go to the tallest mountain and use the grapple hook to get to the top.

    10. After you find the puffles talk to Aunt Arctic and claim your reward.

  137. is the guide to the mission: (the letter and the medal) if you don’t catch a fish, you will not get the letter.
    Talk to G and tell him I want to recive my mission
    G gives you a riddle to solve if you dont answer it you dont get a mission the answer to the riddle is mogul Go back to the sports shop, and talk to G again. Type in mogul. G would show you a prototype of a newtype of sled he invented. Bring it with you and go to the mountain.
    A test run would appear. Use the sled on the test run, it would ask you if you want to test G’s sled say yes and

    start sledding!!! Move your mouse to maneuver the sled, it will follow you.
    no matter how hard you try you will crash, and that’s normal!

    You will awake in some wilderness in Club Penguin. Take a string that you see the and move to the right side.there is also a survival guide
    take the survival guide, and move forward.

    Grab 3 “o berries” (from the bush), and move right a little bit. You can put all the o-berries into the same box in the inventory

    .

    move right shake the tree 3 times, and a pot will fall off.

    Grab the pot and move forward

    .

    You will see a bunch of puffles. Click on one of them to scare them away. The black puffle will still be there. Give it an “o berry” and it will turn into a fireball. Then, it will follow you.

    Move left and move forward

    .
    Grab the ski stuck in the bush.

    combine the ski, the rope, and an o berry. Now you have a fishing rod with an o berry as bait. Move to the right side after that. Move forward, and you are back to where the Puffles were. Move forward to go back to the place with o-berries. Move to the far left side. Move forward and you come to a place with a small stream.
    Pick up the log on the right side. Move to the far left side afterwards
    Use the fishing rod you made to catch a fish

    Pick up the fish you just caught.
    use the pot to get water from the stream.

    move forward, and there’s a cave for temporary shelter. there is also a log near it get the log

    Click the bush, and it will open the cave entrance go into the cave. After you enter the cave, move to the far right side.

    Click any of the stones

    Put the log in the middle of the circle
    Put the Survival guide on the log. It will get ripped up to help make a fire. Give 3 “o-berrys” to the black puffle again, it will turn into a fireball and ignite the log.

    Fry the fish and eat it (click on the fish)

    Boil the water and drink it (click on the boiling pot)

    You will sleep for a few seconds and waken by some noise outside.
    Go outside and you will see an agent flying a jet pack down. He is the rescuer.
    Talk to the agent, and you will be back in the sports shop. talk to G, and you will finish the mission. Don’t forget to get the medal and the letter!!

  138. to beet mission 3 tell the guy to close the door he will close it then tell him to open it up again he wont be able to. then go to the office and look under the couch pick up the disk and the paper clip put the disk in the computer then press the power button on the computer click my files and then combination number it will tell you the combanation number then go back to the maneger of the gift shop and type in the combinationpress comform it will open and click inside the vault the coins will be on top click them then go to the hq talk to G and he will give you keys in a droor click the first key then go to the gift shop and go to the office the click the rooftop door and use the key the door will open go upstairs to the roof then use the tools button on your spyphone and use the wrench to unlock the fuse box then click on the fuse box and use the paper clip in it also there is ice covering something on the roof pick it up. go back downstairs to the gift shop maneger and he will tell you to see G. go to the HQ speak to G and show him the ice that you found on the roof then go to the boiler room and use the spy gogles (if you dont have spy gogles go to the HQ and move left and pick up a flashlight) look for the fuse box then make it all turn green go to the nightclub then go to the HQ and tlk to G then you will finish the mission click recive letter and recive meadel then click end mission

  139. This is a step-by-step guide on how to do Mission Five, Secret of the Fur:

    1. Click on your spy phone. Click on the Tools. Use the comb to get the pink fur out of the Furensic analyzer.

    2. It will analyze the fur automatically.

    3. Talk to G again. He will give you the old white fur. Analyze it in the machine.

    4. Click on the Map in the upper left corner. Go to the Pizza Parlor (its in the Plaza) and talk to the penguin. Ask if you can use some of the ingredeince as evidence.

    5. Put a bottle of hot sauce and chocolate sauce in your inventory. And also get a candle off one of the dining tables.

    6. Talk to the penguin again, get the pizza on the table, and give it to the penguin that is ice fishing at the back of the Ski Lodge (go to the Ski Village, then into the Lodge, then into the Door that says ‘Ice Fishing’).

    7. Go to the coffee shop (in the town) and talk to the penguin working there.

    8. He will talk for a while, then he will show you a drawing of the “monster”.

    9. Talk to him again about the hot chocolate machine, and he will say the machine is broken and ask you to fix it. Click on the machine behind the penguin.

    10. Put the mug under the hot chocolate drain and use the wrench (in your spy phone) to fix the milk hose on the left. Put chocolate sauce (from your bottle) in the bowl at the top.

    11. Click the Knob on the right to change it from ‘Cold’ to ‘Hot’. Now Push the button to get hot chocolate. Now Pick up the Hot Chocolate Mug (filled with hot chocolate) and put it in your inventory.

    12. Go to the gadget room in the HQ (teleport to the HQ using your spy phone) and get the AC1000 (its a fan) and put it into your inventory.

    13. Go to the Lighthouse beacon (go to the Beach, then go into the Lighthouse, talk to the penguins, then go upstairs). Keep walking right until you see the Jet Pack Fuel floating in the air with the balloon. Click on the AC1000 so you’re holding it. Then click on the fuel to start blowing it and then cut the string that’s holding the balloon with your scissors (spy phone)

    14. Then go to the Gadget Room again and talk to G.

    15. Tell G you have all the items and pour each into Goggles Funnel. (Pour the fuel, then the hot sauce, and then the Cup of Hot Chocolate)

    16. Once you pour in the substances, pick up the goggles and go inside the lighthouse.

    17. Pick up the rope that is in the Red boat.

    18. Go outside the lighthouse and get the Net (that’s next to the tray of fish)

    19. Put the rope and net together to get a Trap.

    20. Go to where the penguin was ice fishing and put down the Trap near or on the tree branch.

    21. Put the candle down on the Trap as bait.

    22. A crab will get caught in the trap and the mysterious animal will run away. A white tuft of fur will be left behind.

    23. Pick up the crab and the white fur and take it to G in the Gadget Room.

    24. Talk to G and then give him the Crab.

    25. Talk to him again and then Analyze the white fur (put it into the slot on the left of the machine) and you will find out its a polar bear!

    26. YOU HAVE FINISHED THE MISSION! Get the Medal and Box of Pizza!

    ~AHMED HAMX

  140. Disney Acquires Club Penguin for $700 Million
    Club Penguin will now be called Disney’s Club Penguin, the companies announced today. There have been rumors about another player in the ring ever since Sony backed out of its potential $500 million deal to buy Club Penguin. Disney, apparently, stepped into the ring. There’s no number mentioned, but PaidContent is reporting the deal as “a cash payment of $350 million and an opportunity to earn out an additional $350 million between now and 2009″ based on a conversation with Disney CEO Bob Iger. While “Disney plans no immediate changes to the operation or business model of Club Penguin,” the release also add plans for expansion:”By leveraging Walt Disney Internet Group resources and experience, Club Penguin plans to create international versions in Europe and Asia, as well as in the Americas.” Disney has been busy in the virtual world space, announcing a virtual world network over the Nintendo DS, switching ToonTown to an ad-supported model, and, included in this release, working on Disney Fairies, an online world for girls based on DisneyFairies.com.

    The Walt Disney Company Acquires Club Penguin

    Club Penguin Founders to Join The Walt Disney Internet Group

    KELOWNA, British Columbia & BURBANK, Calif.–(BUSINESS WIRE)–As a part of its strategy for long-term growth through applying new technologies to the creation and global distribution of high-quality family entertainment, The Walt Disney Company (NYSE:DIS) has acquired Club Penguin, one of the fastest-growing online virtual worlds for kids. The addition of Club Penguin to Disney’s existing online assets will further strengthen the company’s objective of establishing clear leadership in online virtual worlds for kids and families.

    Since its launch in October 2005, award-winning Club Penguin has grown to more than 700,000 current paid subscribers, and has achieved this remarkable subscriber and user growth with very limited marketing efforts, relying mostly on strong product and word of mouth awareness among kids. The site has more than 12 million activated users, primarily in the U.S. and Canada, and is one of the fastest growing online destinations for kids ages 6-14. The site features animated penguin avatars that inhabit a snow-covered virtual world, converse with other users, participate in group activities and create and furnish a virtual home with currency earned inside the game.

    “This acquisition is consistent with our strategy of leveraging technology to create and deliver high-quality entertainment around the world and our commitment to investing our capital to generate growth and value for our shareholders,” said Bob Iger, Disney president and CEO. “Club Penguin embodies principles that are of the utmost importance to Disney – providing high-quality family entertainment and fostering parental trust. The founders have woven together new technologies and creativity to build an incredibly compelling, immersive entertainment experience for kids and families. Just as with our own Disney.com, kids love Club Penguin and parents trust it; and we are proud to welcome the creative team of Club Penguin into Disney. Combining the creativity and knowledge of the Club Penguin team with our existing Disney Online assets will help us further achieve our objective of establishing clear leadership in the kids and families online virtual worlds space around the globe.”

    “We have been actively searching for an organization that not only shares our values and concerns for children, but also has the ability and desire to help us bring Club Penguin to more children throughout the world. We’ve found that partner in Disney,” said Lane Merrifield, one of Club Penguin’s three founders. “As a former employee of Disneyland, I’ve always had a great respect for what Walt created. When he first envisioned Disneyland, he wanted to create a safe place that he and his daughters could enjoy. In the process of creating Club Penguin, we shared that passion and often pulled from Walt’s vision in the hope of creating a unique place online that we would be comfortable letting our own children visit.”

    Club Penguin, which will be called Disney’s Club Penguin, will retain its URL (www.clubpenguin.com) and will remain based in Kelowna, British Columbia, Canada. The company’s three founders, Lane Merrifield, Dave Krysko and Lance Priebe, will join Disney and remain the senior management team of the unit. Merrifield, Club Penguin’s chief executive officer, will become an executive vice president of The Walt Disney Internet Group (WDIG), reporting to WDIG President Steve Wadsworth. Disney plans no immediate changes to the operation or business model of Club Penguin.

    “What Lane, Dave and Lance have achieved in creating such a large community around this incredibly engaging, immersive environment in so short of a time is phenomenal,” Wadsworth said. “We welcome their unique culture, and both we and they are excited about seeing what can come from combining their innovations with Disney’s brand strength and entertainment assets, global reach, and our No. 1 position with kids and families in Disney.com. We expect to continue Club Penguin’s strong growth well into the future, especially by targeting markets outside of North America and through promotion on our Disney-branded platforms.”

    For Disney, the addition of Club Penguin is but the latest in a year of successes in the Disney-branded online space. In early 2007, the company debuted the new Disney.com, which remains the No. 1 site for kids and families. Using the latest broadband-based technologies, the new Disney.com offers all things Disney in one place on the Web, including videos on demand, games (including virtual world MMOGs) as well as aspects of community, social networking, user-generated content and creation of individual media lists, all in an environment designed for kids with safety in mind.

    Disney was one of the first companies to enter the virtual world space for kids and families with the introduction of Disney’s Toontown Online in 2003, the first massively multiplayer online game for kids and families. Later this year, Disney will launch Pirates of the Caribbean Online, and in 2008 will debut Disney Fairies, a virtual world aimed at girls and based on Tinker Bell and her friends, which builds upon the popular Disneyfairies.com site that launched in January 2007. DisneyFairies.com allows users to create, outfit and name fairy avatars, as well as obtain and decorate a home for the avatar, all in the world of Tinker Bell. To date, nearly 2.5 million Fairies have been created on the site.

    Strategically, Disney plans to develop a Disney-branded connected entertainment network that allows users to access Disney-branded content, including virtual worlds and Disney.com games and videos, any time and anywhere, as well as communicate with each other across platforms, through a Web-based hub connected with PCs and mobile devices such as cell phones and game platforms.

    Until now, Club Penguin’s user base has been primarily located in the United States, United Kingdom and Canada. By leveraging Walt Disney Internet Group resources and experience, Club Penguin plans to create international versions in Europe and Asia, as well as in the Americas.

    WDIG and Club Penguin management will be exploring ways to integrate Club Penguin into the Disney-connected entertainment network over time.

    Club Penguin welcomes users of all ages, but is designed primarily for kids ages 6 to 14. Club Penguin, like Disney’s other virtual worlds, features a velvet rope model of usage. While users can play for free for an unlimited time and enjoy a portion of the virtual world’s geography and functionality, a user must subscribe in order to achieve status rank in the game, take advantage of certain features or make purchases of in-game goods such as furnishings for an avatar’s igloo home. A subscription is $5.95 a month or $57.95 a year. In addition to subscriptions, Club Penguin also generates revenue from sales of merchandise online, such as plush versions of penguins’ pet puffles, t-shirts and gift cards.

  141. Club Penguin is an online virtual world and one of the fastest growing sites aimed at children between 6 and 14.

    Launched less than 2 years ago in October of 2005, ClubPenguin has not only become profitable but expects to make $35 million in profit off revenues of $65 million in 2007.

    It was acquired by Disney on August 1, 2007 for $350 million in cash with an opportunity for an additional $350 million cash earn out by 2009. It will shortly be rebranded “Disney’s Club Penguin”. The virtual world claims 700,000 paid subscribers with over 5 million visitors a month. Subscriptions are $6 monthly but may change after the Disney acquisition is completed.

  142. 27

  143. A website (alternatively, web site or Web site) is a collection of Web pages, images, videos or other digital assets that is hosted on one or more web servers, usually accessible via the Internet.

    A Web page is a document, typically written in HTML, that is almost always accessible via HTTP, a protocol that transfers information from the Web server to display in the user’s Web browser.

    All publicly accessible websites are seen collectively as constituting the “World Wide Web”.

    The pages of websites can usually be accessed from a common root URL called the homepage, and usually reside on the same physical server. The URLs of the pages organize them into a hierarchy, although the hyperlinks between them control how the reader perceives the overall structure and how the traffic flows between the different parts of the sites.

    Some websites require a subscription to access some or all of their content. Examples of subscription sites include many business sites, parts of many news sites, academic journal sites, gaming sites, message boards, Web-based e-mail, services, social networking websites, and sites providing real-time stock market data

  144. [edit] History
    The first on-line website appeared in 1991. On 30 April 1993, CERN announced that the World Wide Web would be free to anyone.[1] A copy of the original first Web page, created by Tim Berners-Lee, is kept here.

    [edit] Overview
    Organized by function a website may be

    a personal website
    a commercial website
    a government website
    a non-profit organization website
    It could be the work of an individual, a business or other organization and is typically dedicated to some particular topic or purpose. Any website can contain a hyperlink to any other website, so the distinction between individual sites, as perceived by the user, may sometimes be blurred.

    Websites are written in, or dynamically converted to, HTML (Hyper Text Markup Language) and are accessed using a software interface classified as an user agent. Web pages can be viewed or otherwise accessed from a range of computer-based and Internet-enabled devices of various sizes, including desktop computers, laptop computers, PDAs and cell phones.

    A website is hosted on a computer system known as a web server, also called an HTTP server, and these terms can also refer to the software that runs on these system and that retrieves and delivers the Web pages in response to requests from the website users. Apache is the most commonly used Web server software (according to Netcraft statistics) and Microsoft’s Internet Information Server (IIS) is also commonly used.

  145. [edit] Website styles
    A static website is one that has web pages stored on the server in the same form as the user will view them. They are edited using three broad categories of software:

    Text editors. such as Notepad or TextEdit, where the HTML is manipulated directly within the editor program
    WYSIWYG editors. such as Microsoft FrontPage and Adobe Dreamweaver (previously Macromedia Dreamweaver), where the site is edited using a GUI interface and the underlying HTML is generated automatically by the editor software
    Template-based editors, such as Rapidweaver and iWeb, which allow users to quickly create and upload websites to a web server without having to know anything about HTML, as they just pick a suitable template from a palette and add pictures and text to it in a DTP-like fashion without ever having to see any HTML code.
    A dynamic website is one that has frequently changing information or collates information on the hop each time a page is requested. For example, it would call various bits of information from a database and put them together in a pre-defined format to present the reader with a coherent page. It interacts with users in a variety of ways including by reading cookies recognizing users’ previous history, session variables, server side variables etc., or by using direct interaction (form elements, mouseovers, etc.). A site can display the current state of a dialogue between users, monitor a changing situation, or provide information in some way personalized to the requirements of the individual user.

    Some countries, for example the U.K. have introduced legislation regarding web accessibility [1].

    [edit] Software systems
    There is a wide range of software systems, such as Java Server Pages (JSP), the PHP and Perl programming languages, Active Server Pages (ASP) and ColdFusion (CFM) that are available to generate dynamic Web systems and dynamic sites. Sites may also include content that is retrieved from one or more databases or by using XML-based technologies such as RSS.

    Static content may also be dynamically generated either periodically, or if certain conditions for regeneration occur (cached) in order to avoid the performance loss of initiating the dynamic engine on a per-user or per-connection basis.

    Plugins are available to expand the features and abilities of Web browsers, which use them to show active content, such as Flash, Shockwave or applets written in Java. Dynamic HTML also provides for user interactivity and realtime element updating within Web pages (i.e., pages don’t have to be loaded or reloaded to effect any changes), mainly using the DOM and JavaScript, support which is built-in to most modern Web browsers.

    [edit] Websites as businesses
    Turning a website into an income source is a common practice for web-developers and website owners. There are several methods for creating a website business which fall into two broad categories, as defined below.

    1. Content based sites

    Some websites derive revenue by selling advertising space on the site (see contextual ads).

    2. Product or service based sites

    Some websites derive revenue by offering products or services. In the case of e-commerce websites, the products or services may be purchased at the website itself, by entering credit card or other payment information into a payment form on the site. While most business websites serve as a shop window for existing brick and mortar businesses, it is increasingly the case that some websites are businesses in their own right; that is, the products they offer are only available for purchase on the web.

    Guides have been published which explain how to create a variety of types of websites including those in both the above categories. See the links at the bottom of this page.

    Websites occasionally derive income from a combination of these two practices. For example, a website such as an online auctions website may charge the users of its auction service to list an auction, but also display third-party advertisements on the site, from which it derives further income.

    [edit] Spelling
    As noted above, there are several different spellings for this term. Although “website” and “web site” are commonly used (the former especially in British English), the Associated Press Stylebook, Reuters, Microsoft, academia, book publishing, The Chicago Manual of Style, and dictionaries such as Merriam-Webster use the two-word, initially capitalized spelling Web site. This is because “Web” is not a general term but a shortened form of World Wide Web. As with many newly created terms, it may take some time before a common spelling is finalized. (This controversy also applies to derivative terms such as “Web master”/”webmaster” and “Web cam”/”webcam”).

    The Canadian Oxford Dictionary and the Canadian Press Stylebook list “website” and “web page” as the preferred spellings. The Oxford English Dictionary began using “website” as its standardized form in 2004.[2]

    Bill Walsh, the copy chief of The Washington Post’s national desk, and one of American English’s foremost grammarians, argues for the two-word spelling with capital W in his books Lapsing into a Comma and The Elephants of Style, and on his site, the Slot.[3]

    [edit] Types of websites
    There are many varieties of Web sites, each specializing in a particular type of content or use, and they may be arbitrarily classified in any number of ways. A few such classifications might include:[original research?]

    Affiliate: enabled portal that renders not only its custom CMS but also syndicated content from other content providers for an agreed fee. There are usually three relationship tiers. Affiliate Agencies (e.g., Commission Junction), Advertisers (e.g., Ebay) and consumer (e.g., Yahoo).
    Archive site: used to preserve valuable electronic content threatened with extinction. Two examples are: Internet Archive, which since 1996 has preserved billions of old (and new) Web pages; and Google Groups, which in early 2005 was archiving over 845,000,000 messages posted to Usenet news/discussion groups.
    Blog (or web log) site: sites generally used to post online diaries which may include discussion forums (e.g., blogger, Xanga).
    Content site: sites whose business is the creation and distribution of original content (e.g., Slate, About.com).
    Corporate website: used to provide background information about a business, organization, or service.
    Commerce site (or eCommerce site): for purchasing goods, such as Amazon.com.
    Community site: a site where persons with similar interests communicate with each other, usually by chat or message boards, such as MySpace.
    Database site: a site whose main use is the search and display of a specific database’s content such as the Internet Movie Database or the Political Graveyard.
    Development site: a site whose purpose is to provide information and resources related to software development, Web design and the like.
    Directory site: a site that contains varied contents which are divided into categories and subcategories, such as Yahoo! directory, Google directory and Open Directory Project.
    Download site: strictly used for downloading electronic content, such as software, game demos or computer wallpaper.
    Employment site: allows employers to post job requirements for a position or positions and prospective employees to fill an application.
    Fan site: A web site created and maintained by fans of and for a particular celebrity, as opposed to a web site created, maintained, and controlled by a celebrity through their own paid webmaster.May also be known as a Shrine in the case of certain subjects, such as anime, and manga characters.
    Game site: a site that is itself a game or “playground” where many people come to play (e.g. MSN Games and Pogo.com).
    Geodomain refers to domain names that are the same as those of geographic entities, such as cities and countries. For example, Richmond.com is the geodomain for Richmond, Virginia.
    Gripe site: a site devoted to the critique of a person, place, corporation, government, or institution.
    Humor site: satirizes, parodies or otherwise exists solely to amuse.
    Information site: contains content that is intended to inform visitors, but not necessarily for commercial purposes, such as: RateMyProfessors.com, Free Internet Lexicon and Encyclopedia. Most government, educational and non-profit institutions have an informational site.
    Java applet site: contains software to run over the Web as a Web application.
    Mirror (computing) site: A complete reproduction of a website.
    News site: similar to an information site, but dedicated to dispensing news and commentary.
    Personal homepage: run by an individual or a small group (such as a family) that contains information or any content that the individual wishes to include.
    Phish site: a website created to fraudulently acquire sensitive information, such as passwords and credit card details, by masquerading as a trustworthy person or business (such as Social Security Administration, PayPal) in an electronic communication (see Phishing).
    Political site: A site on which people may voice political views.
    Rating site: A site on which people can praise or disparage what is featured.
    Review site: A site on which people can post reviews for products or services.
    School site: a site on which teachers or administrators can post information about current events at or involving their school.
    Search engine site: a site that provides general information and is intended as a gateway or lookup for other sites. A pure example is Google, and the most widely known extended type is Yahoo!.
    Shock site: includes images or other material that is intended to be offensive to most viewers (e.g. rotten.com).
    Warez: a site designed to host and let users download copyrighted materials illegally.
    Web portal: a site that provides a starting point or a gateway to other resources on the Internet or an intranet.
    Wiki site: a site which users collaboratively edit (such as Wikipedia).
    Some websites may be included in one or more of these categories. For example, a business website may promote the business’s products, but may also host informative documents, such as white papers. There are also numerous sub-categories to the ones listed above. For example, a porn site is a specific type of eCommerce site or business site (that is, it is trying to sell memberships for access to its site). A fan site may be a dedication from the owner to a particular celebrity.

    Websites are constrained by architectural limits (e.g., the computing power dedicated to the website). Very large websites, such as Yahoo!, Microsoft, and Google employ many servers and load balancing equipment such as Cisco Content Services Switches to distribute visitor loads over multiple computers at multiple locations.

    In January of 2007, Netcraft, an Internet monitoring company that has tracked Web growth since 1995, reported that there were 106,875,138 Web sites with domain names and content on them in 2007, compared to just 18,000 Web sites in August 1995.

    [edit] Prizes
    The Webby Awards are a set of awards presented to the world’s “best” websites, a concept pioneered by Best of the Web in 1994.

  146. Cheating in online games are activities that modify the game experience to give one player an unfair advantage over the other players. Depending on the game, different activities constitute cheating, as it is often a matter of consensus opinion.

    Cheating exists in all multiplayer online games. The Internet has given players the anonymity and resources necessary to cheat in online games

  147. Types of cheats

    [edit] User settings
    Typically, a player can change settings within a game to make it suit their play style and system. These alterations are generally not cheating, except in extreme circumstances. Changing the keyboard layout to make it easier to use is usually accepted. However, issues such as changing in-game player models and textures, turning down particle effects to see through smoke, or modifying the brightness or gamma in order to make it easier to see in dark areas are considered cheating by some players.

    [edit] Exploits
    Exploiting is the use of bugs in the game that give the player an unfair advantage. Not all gamers view exploiting as cheating, some may view it as another skill due to the fact exploits take a significant amount of time to find. Example exploits include bunny hopping in Quake or even an official part of the series such as “skiing” in Tribes. However, most exploits are unbalancing to a multiplayer game, and are called cheats because they are not intended to be features.

    [edit] Ghosting
    Most games allow other players to observe the game as it is played. Most games offer a variety of camera perspectives from which an observer may scan the map, the most frequently used being the free camera which allows the observer to fly through the map. In doing so, they can communicate with players via a number of third part programs to inform friendly players about any traps they may run into or they may divulge the position of opponents

    [edit] Binding
    Binding involves binding the “fire” command to the mouse wheel or any other key or combination of keys so that the player can shoot faster (generally with weapons that fire at the speed that the user clicks) than with the default key configuration.

    [edit] Aimbotting
    An aimbot is a program that aims for the player. These are the most common in first person shooter games, though they exist for many games. Some aimbots are blatant, and fire at any enemy that comes nearby while others attempt to hide the fact they are being used through a number of methods.

    [edit] Wallhacking
    Wallhacking allows the player to see through walls, giving them an advantage as they know who will come around the corner, or where their opponent is hiding. Most wallhacks will allow you to see through objects other than walls.

    [edit] Sharing
    Sharing is when multiple people share an online game (mainly MMORPG games) character. Common reasons are to gain a very unfair advantage by having higher online times, and being capable of having more manpower (for activities such as leveling or gaining experience). In some MMOs this is not seen as cheating although others such as Maplestory, Blizzard Entertainment’s World of Warcraft or Jagex’s Runescape forbid it.

    [edit] Spinbots
    Spinbots are a special type of hack, which not many people will ever encounter. They are used by few players. Spinbots are an odd hack, because they actually cause the player using them to have a harder time playing. Spinbots work by altering your game program in a manner so that you play on a rotated screen (upside down, sideways, diagonal, etc.)

    [edit] Disconnecting
    In games where wins and losses are recorded on a player’s account, a player may disconnect from a game they have lost in order to prevent the loss from being recorded. A similar phenomenon is when someone running a server boots players who are beating them. Disconnecting is considered immoral, as the opponent of the cheater may not have their “win” recorded. Some games implement some kind of disconnection penalty, usually by recording the disconnect as a loss, or loss of experience points as in Halo 3.

    [edit] Stacking
    This kind of cheating often involves altering game settings or team lineups in order to give 1-4 teams an unfair advantage over the other. One example includes filling a team with only skilled or known players and pitting them against another team of lesser skill. Though this tactic is not illegal, it often upsets lesser-skilled players who feel that they aren’t being given a fair chance. Less ethical rigging involves giving one team more advantages such as better weapons or equipment. Riggers can also abuse games with map editors by creating maps that give the advantage to a certain team in the game.

    [edit] Implementation of cheats
    There are many facets of cheating in online games which make the creation of a system to stop cheating very difficult.

    “Never trust the client” is a common maxim among multiplayer game developers that summarizes in their opinion the case of client-servers. It argues that programmers should assume that information sent to the client game will be known by that player, regardless of whether or not the player should know that information. For example, the server might tell a client in a First Person Shooter that a player is hiding behind a door and cannot be seen, but a wallhack cheat can reveal the player. Similarly, data from the client might indicate that the client teleported from one side of the map to another for some reason (possibly a change made to the game’s data). The server is responsible for sending only the necessary information and for maintaining the game’s continuity. (See “Efficiency versus security” below for the drawbacks.)

    [edit] The game software
    Many cheats in today’s games are changes to the game software, although many game companies have policies which forbid the modification of such code. While the software (for most games) is distributed in binary-only versions make it harder reverse engineering is always possible. Also many of the data files for the games can be edited without editing the main program and thereby circumvent protections in the software.

    Wallhacks and maphacks often function by modifying the software. Other cheats can analyze or change the game’s state in RAM, such as some aimbots and programs that give infinite ammo or health (often called trainers). There is software that are actually legitimate programs during normal uses but they can fulfill the goals when used inside the game. Some examples of these programs include program accelerator and auto clicker.

    [edit] System Software
    Rather than modifying the game (which the game may detect), cheats can choose to modify the underlying system software. An example of this is modifying graphics drivers to ignore depth checking, and draw all objects on the screen (A primitive wallhack). The advantage of these is they are harder to detect, as there are very large number of possible drivers.

    [edit] Packet tampering
    Some cheats completely circumvent the protection of the software by running in real-time and changing the game data while in transmission from the server to the client. Some aimbots in first-person shooters use tricks like this. Some newer games encrypt the network data, but this uses up computer resources that could be used to make a faster-running or better looking game instead.

    [edit] Preventing cheats
    Game developers and third party software developers have created technologies that attempt to prevent players from cheating. Anti-cheating software is most commonly used in popular games such as Half-Life, Quake, or World of Warcraft. A few examples of anti-cheat software are DMW Anticheat, GameGuard, PunkBuster, VAC, or Warden (software).

    Some “Cheats” are exploitations of bugs in the game, these are usually fixed via a patch to the game that removes the bug.

    Some companies select to ban suspected cheaters from their games. When this is done by blacklisting the game’s serial key, the player is often effectively prevented from playing online the game they purchased. Many game developers are known to have banned players, though the actual number of players banned is usually not revealed.

    [edit] Efficiency versus Security
    The more of the game code that is run on the server, the fewer cheats are generally possible in the game, as the server’s operator has control over what happens. However, a game server has limited bandwidth and limited resources, which makes it necessary to distribute code to the clients. There is a trade-off between lack of cheats and usability.

    For example, a player is not supposed to know who is hiding behind a closed door. The server has to make a trade-off between calculating what the player can and cannot see. It can do this by sending only a part of the entire world state, which can result in client lag but makes wallhacks unlikely, or sending the player the entire world state, which is faster for the player but makes wallhacks more likely. The server can also choose to send part of the world state, which is a trade-off between security and efficiency.

    [edit] References
    Hoglund, Greg. Exploiting Online Games. 2008. Pearson Education

  148. Types of cheats

    [edit] User settings
    Typically, a player can change settings within a game to make it suit their play style and system. These alterations are generally not cheating, except in extreme circumstances. Changing the keyboard layout to make it easier to use is usually accepted. However, issues such as changing in-game player models and textures, turning down particle effects to see through smoke, or modifying the brightness or gamma in order to make it easier to see in dark areas are considered cheating by some players.

    [edit] Exploits
    Exploiting is the use of bugs in the game that give the player an unfair advantage. Not all gamers view exploiting as cheating, some may view it as another skill due to the fact exploits take a significant amount of time to find. Example exploits include bunny hopping in Quake or even an official part of the series such as “skiing” in Tribes. However, most exploits are unbalancing to a multiplayer game, and are called cheats because they are not intended to be features.

    [edit] Ghosting
    Most games allow other players to observe the game as it is played. Most games offer a variety of camera perspectives from which an observer may scan the map, the most frequently used being the free camera which allows the observer to fly through the map. In doing so, they can communicate with players via a number of third part programs to inform friendly players about any traps they may run into or they may divulge the position of opponents

    [edit] Binding
    Binding involves binding the “fire” command to the mouse wheel or any other key or combination of keys so that the player can shoot faster (generally with weapons that fire at the speed that the user clicks) than with the default key configuration.

    [edit] Aimbotting
    An aimbot is a program that aims for the player. These are the most common in first person shooter games, though they exist for many games. Some aimbots are blatant, and fire at any enemy that comes nearby while others attempt to hide the fact they are being used through a number of methods.

    [edit] Wallhacking
    Wallhacking allows the player to see through walls, giving them an advantage as they know who will come around the corner, or where their opponent is hiding. Most wallhacks will allow you to see through objects other than walls.

    [edit] Sharing
    Sharing is when multiple people share an online game (mainly MMORPG games) character. Common reasons are to gain a very unfair advantage by having higher online times, and being capable of having more manpower (for activities such as leveling or gaining experience). In some MMOs this is not seen as cheating although others such as Maplestory, Blizzard Entertainment’s World of Warcraft or Jagex’s Runescape forbid it.

    [edit] Spinbots
    Spinbots are a special type of hack, which not many people will ever encounter. They are used by few players. Spinbots are an odd hack, because they actually cause the player using them to have a harder time playing. Spinbots work by altering your game program in a manner so that you play on a rotated screen (upside down, sideways, diagonal, etc.)

    [edit] Disconnecting
    In games where wins and losses are recorded on a player’s account, a player may disconnect from a game they have lost in order to prevent the loss from being recorded. A similar phenomenon is when someone running a server boots players who are beating them. Disconnecting is considered immoral, as the opponent of the cheater may not have their “win” recorded. Some games implement some kind of disconnection penalty, usually by recording the disconnect as a loss, or loss of experience points as in Halo 3.

    [edit] Stacking
    This kind of cheating often involves altering game settings or team lineups in order to give 1-4 teams an unfair advantage over the other. One example includes filling a team with only skilled or known players and pitting them against another team of lesser skill. Though this tactic is not illegal, it often upsets lesser-skilled players who feel that they aren’t being given a fair chance. Less ethical rigging involves giving one team more advantages such as better weapons or equipment. Riggers can also abuse games with map editors by creating maps that give the advantage to a certain team in the game.

    [edit] Implementation of cheats
    There are many facets of cheating in online games which make the creation of a system to stop cheating very difficult.

    “Never trust the client” is a common maxim among multiplayer game developers that summarizes in their opinion the case of client-servers. It argues that programmers should assume that information sent to the client game will be known by that player, regardless of whether or not the player should know that information. For example, the server might tell a client in a First Person Shooter that a player is hiding behind a door and cannot be seen, but a wallhack cheat can reveal the player. Similarly, data from the client might indicate that the client teleported from one side of the map to another for some reason (possibly a change made to the game’s data). The server is responsible for sending only the necessary information and for maintaining the game’s continuity. (See “Efficiency versus security” below for the drawbacks.)

    [edit] The game software
    Many cheats in today’s games are changes to the game software, although many game companies have policies which forbid the modification of such code. While the software (for most games) is distributed in binary-only versions make it harder reverse engineering is always possible. Also many of the data files for the games can be edited without editing the main program and thereby circumvent protections in the software.

    Wallhacks and maphacks often function by modifying the software. Other cheats can analyze or change the game’s state in RAM, such as some aimbots and programs that give infinite ammo or health (often called trainers). There is software that are actually legitimate programs during normal uses but they can fulfill the goals when used inside the game. Some examples of these programs include program accelerator and auto clicker.

    [edit] System Software
    Rather than modifying the game (which the game may detect), cheats can choose to modify the underlying system software. An example of this is modifying graphics drivers to ignore depth checking, and draw all objects on the screen (A primitive wallhack). The advantage of these is they are harder to detect, as there are very large number of possible drivers.

    [edit] Packet tampering
    Some cheats completely circumvent the protection of the software by running in real-time and changing the game data while in transmission from the server to the client. Some aimbots in first-person shooters use tricks like this. Some newer games encrypt the network data, but this uses up computer resources that could be used to make a faster-running or better looking game instead.

    [edit] Preventing cheats
    Game developers and third party software developers have created technologies that attempt to prevent players from cheating. Anti-cheating software is most commonly used in popular games such as Half-Life, Quake, or World of Warcraft. A few examples of anti-cheat software are DMW Anticheat, GameGuard, PunkBuster, VAC, or Warden (software).

    Some “Cheats” are exploitations of bugs in the game, these are usually fixed via a patch to the game that removes the bug.

    Some companies select to ban suspected cheaters from their games. When this is done by blacklisting the game’s serial key, the player is often effectively prevented from playing online the game they purchased. Many game developers are known to have banned players, though the actual number of players banned is usually not revealed.

    [edit] Efficiency versus Security
    The more of the game code that is run on the server, the fewer cheats are generally possible in the game, as the server’s operator has control over what happens. However, a game server has limited bandwidth and limited resources, which makes it necessary to distribute code to the clients. There is a trade-off between lack of cheats and usability.

    For example, a player is not supposed to know who is hiding behind a closed door. The server has to make a trade-off between calculating what the player can and cannot see. It can do this by sending only a part of the entire world state, which can result in client lag but makes wallhacks unlikely, or sending the player the entire world state, which is faster for the player but makes wallhacks more likely. The server can also choose to send part of the world state, which is a trade-off between security and efficiency.

    References
    Hoglund, Greg. Exploiting Online Games. 2008. Pearson Education

  149. “Computer and video games” redirects here. For the magazine, see Computer and Video Games.

    Scene from the video game Tom Clancy’s Ghost Recon Advanced Warfighter 2.A video game is a game that involves interaction with a user interface to generate visual feedback on a video device.[1] The word video in video game traditionally referred to a raster display device.[2] However, with the popular use of the term “video game”, it now implies any type of display device. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms are broad in range, from large computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use.

    The input device normally used to manipulate video games is called a game controller, which varies across platforms. For instance, a dedicated console controller might consist of only a button and a joystick, or feature a dozen buttons and one or more joysticks. Early personal computer based games historically relied on the availability of a keyboard for gameplay, or more commonly, required the user to purchase a separate joystick with at least one button to play. Many modern computer games allow the player to use a keyboard and mouse simultaneously.

    Beyond the common element of visual feedback, video games have utilized other systems to provide interaction and information to the player. Chief examples of these are sound reproduction devices, such as speakers and headphones, and an array of haptic peripherals, such as vibration or force feedback.

  150. Overview

    Platforms
    The term “platform” refers to the specific combination of electronic or computer hardware which, in conjunction with low-level software, allows a video game to operate.[11] The term “system” is also commonly used.

    In common usage a “PC game” refers to a form of media that involves a player interacting with a personal computer connected to a high-resolution video monitor. A “console game” is played on a specialized electronic device that connects to a standard television set or composite video monitor. A “handheld” gaming device is a self contained electronic device that is portable and can be held in a user’s hands. “Arcade game” generally refers to a game played on an even more specialized type of electronic device that is typically designed to play only one game and is encased in a special cabinet. These distinctions are not always clear and there may be games that bridge one or more platforms. There are also platforms that have non video game variations such as in the case of electro-mechanically based arcade machines. There are also devices with screens which have the ability to play games but are not dedicated video game machines. Examples are mobile phones, PDAs, graphing calculators, GPS receivers, MP3 players, digital cameras and watches.

    Genres
    Main article: Video game genres
    A video game, like most other forms of media, may be categorized into genres based on many factors such as method of game play, types of goals, and more. Because genres are dependent on content for definition, genres have changed and evolved as newer styles of video games are created. As the production values of video games have increased over the years both in visual appearance and depth of story telling, the video game industry has been producing more life-like and complex games that push the boundaries of the traditional game genres. Some genres represent combinations of others, such as massively multiplayer online role-playing games. It is also common to see higher level genre terms that are collective in nature across all other genres such as with action or horror-themed video games.

    Types
    Video games are primarily meant for entertainment. However, some video games are made (at least in part) for other reasons. These include advergames, educational games, propaganda games (e.g. militainment) and others. Many of these fall under the category of serious games.

    Development
    Main article: Game development
    Video game development and authorship, much like any other form of entertainment is frequently a cross disciplinary field. Video game developers, as employees within this industry are commonly referred, primarily include programmers and graphic designers. Although, over the years this has expanded to include almost every type of skill that you might see prevalent in any movie or television program including sound designers, musicians, and other technicians; all of which are managed by producers.

    In the early days of the industry, it was more common for a single person to manage all of the roles needed to create a video game. As platforms have become more complex and powerful in the type of material they can present, larger teams have been needed to generate all of the art, programming, cinematography, and more. This is not to say that the age of the “one-man shop” is gone as this still occurs in the casual gaming and handheld markets where single screen games are more prevalent due to technical limitations of the target platform (such as cellphones and PDAs).

    With the growth of the size of development teams in the industry the problem of cost has become more critical then ever. Development studios need to be able to pay their staff a competitive wage in order to attract and retain the best talent, while publishers are constantly on the look to keep costs down in order to maintain profitability on their investment. Typically, a video game console development team can range in sizes of anywhere from 5 to 50 people, with some teams exceeding 100. The growth of team size combined with greater pressures to get completed projects into the market to begin recouping production costs has led to a greater occurrence of missed deadlines and unfinished products; Duke Nukem Forever is the quintessential example of these problems.

    See also: Video game industry practices

    Modifications
    Main article: Mod (computer gaming)
    Games running on a PC are often designed with end-user modifications in mind, and this consequently allows modern computer games to be modified by gamers without much difficulty. These mods can add an extra dimension of replayability and interest. The Internet provides an inexpensive medium to promote and distribute mods, and they have become an increasingly important factor in the commercial success of some games. Developers such as id Software, Valve Software, Crytek, Epic Games and Blizzard Entertainment ship their games with the very development tools used to make the game in the first place, along with documentation to assist mod developers, which allows for the kind of success seen by popular mods such as the (previously) Half-Life mod Counter-Strike.

    Cheats
    Main article: Cheating (video games)
    Cheating in computer games may involve cheat codes implemented by the game developers,[12][13] modification of game code by third parties,[14][15] or players exploiting a software glitch. Modifications are facilitated by either cheat cartridge hardware or a software trainer.[14] Cheats usually make the game easier by providing an unlimited amount of some resource; for example lives, health, and/or ammunition.[13][14] Other cheats might provide an unusual or amusing feature, like altered game colors or graphical appearances.

    Glitches
    Main article: Computer glitch
    Software errors not detected by software testers during development can find their way into released versions of computer and video games. This may happen because the glitch only occurs under unusual circumstances in the game, was deemed too minor to correct, or because the game development was hurried to meet a publication deadline. Glitches can range from minor graphical errors to serious bugs that can delete saved data or cause the game to malfunction. Glitches in games for home computers, and now in consoles like the Xbox 360, PlayStation 3, and the Wii, may be later corrected if the developers release a patch.

    Theory
    Main article: Game studies
    Although departments of computer science have been studying the technical aspects of video games for years, theories that examine games as an artistic medium are a relatively recent development in the humanities. The two most visible schools in this emerging field are ludology and narratology. Narrativists approach video games in the context of what Janet Murray calls “Cyberdrama”. That is to say, their major concern is with video games as a storytelling medium, one that arises out of interactive fiction. Murray puts video games in the context of the Holodeck, a fictional piece of technology from Star Trek, arguing for the video game as a medium in which we get to become another person, and to act out in another world.[16] This image of video games received early widespread popular support, and forms the basis of films such as Tron, eXistenZ, and The Last Starfighter.

    Ludologists break sharply and radically from this. They argue that a video game is first and foremost a game, which must be understood in terms of its rules, interface, and the concept of play that it deploys. Espen J. Aarseth argues that, although games certainly have plots, characters, and aspects of traditional narratives, these aspects are incidental to gameplay. For example, Aarseth is critical of the widespread attention that narrativists have given to the curvaceous heroine of the game Tomb Raider, saying that “the dimensions of Lara Croft’s body, already analyzed to death by film theorists, are irrelevant to me as a player, because a different-looking body would not make me play differently… When I play, I don’t even see her body, but see through it and past it.”[17] Simply put, ludologists reject traditional theories of art because they claim that the artistic and socially relevant qualities of a video game are primarily determined by the underlying set of rules, demands, and expectations imposed on the player.

    Social aspects

    Demographics
    The November 2005 Nielsen Active Gamer Study, taking a survey of 2,000 regular gamers, found that the U.S. games market is diversifying. The age group among male players has expanded significantly into the 25-40 age group. For casual online puzzle-style and simple mobile cell phone games, the gender divide is more or less equal between males and females. Females have been shown to be significantly attracted to playing certain online multi-user video games that offer a more communal experience, and small amount of young females have been shown to play aggressive games that are sometimes thought of as being “traditionally male” games. According to the ESRB almost 41% of PC gamers are women.[18] With such video game social networks as Miss Video Game and Guild Cafe having a large percentages of female gamers, the “traditionally male” games are now considered cross-gendered.

    Multiplayer
    Main article: Multiplayer game
    Video gaming has traditionally been a social experience. From its early beginnings, video games have commonly been playable by more than a single player. Multiplayer video games are those that can be played either competitively or cooperatively by using either multiple input devices, or by hotseating. Tennis for Two, arguably the first video game, was a two-player game, as was its successor Pong. The first commercially available game console, the Magnavox Odyssey, had two controller inputs.

    Since then, most consoles have been shipped with two or four controller inputs. Some have had the ability to expand to four, eight or as many as twelve inputs with additional adapters, such as the Multitap. Multiplayer arcade games typically feature play for two to four players.

    Many early computer games for non-PC descendant based platforms featured multiplayer support. Personal computer systems from Atari and Commodore both regularly featured at least two game ports. Network games for these early personal computers were generally limited to only text based adventures or MUDs that were played remotely on a dedicated server. This was due both to the slow speed of modems (300-1200-bit/s), and the prohibitive cost involved with putting a computer online in such a way where multiple visitors could make use of it.

    PC-based computer games started with a lower availability of multiplayer options because of technical limitations. However, with the advent of widespread local area networking technologies and Internet based online capabilities, the number of players in modern games can be 32 or higher, sometimes featuring integrated text and/or voice chat. MMOs can offer extremely high numbers of simultaneous players; EVE Online set a record with just under 36,000 players on a single server in 2006.[19]

    Benefits
    C. Shawn Green and Daphne Bavelier have shown that action video game players have better visuomotor skills, such as their resistance to distraction, their sensitivity to information in peripheral vision, and their ability to count briefly presented objects than nonplayers. [20] They found that such enhanced abilities could be acquired by training with an action game, involving challenges to switch attention to different locations, but not with a game requiring concentration on single objects.

    Perhaps the most visible benefits of video gaming are its artistic and entertainment contributions. As a form of multimedia entertainment, modern video games contain a unique synthesis of 3D art, CG effects, architecture, artificial intelligence, sound effects, dramatic performances, music, storytelling, and, most importantly, interactivity. This interactivity enables the player to explore environments that range from simulated reality to stylized, artistic expressions (something no other form of entertainment can allow) where the actions of the player operating as a single, irreducible variable. In this respect, every game scenario will play out a slightly different way every time. Even if the game is highly scripted, this can still feel like a large amount of freedom to the person who is playing the game.

    A related property is that of emergent behavior. While many games including card games and sports rely on emergent principles, video games commonly present simulated story worlds where emergent behavior occurs within the context of the game. This is something that some gamers find appealing as it introduces a certain level of randomness to a game. In discussing the issue, game designer Warren Spector has used the term “emergent narrative” to describe how, in a simulated environment, storyline can be created simply by “what happens to the player.”[21] Emergent behavior in video games date back to the earliest games though. Generally any place where event driven instructions occur for AI in a game, emergent behavior will inevitably exist. For instance, take a racing game in which cars are programmed to avoid crashing and they encounter an obstacle in the track, the cars might then maneuver to avoid the obstacle causing the cars behind them to slow and/or maneuver to accommodate the cars in front of them and the obstacle. The programmer never wrote code to specifically create a traffic jam, yet one now exists in the game.

    In Steven Johnson’s book, Everything Bad Is Good For You, he argues that video games in fact demand far more from a player than traditional games like Monopoly. To experience the game, the player must first determine the objectives, as well as how to complete them. They must then learn the game controls and how the human-machine interface works, including menus and HUDs. Beyond such skills, which after some time become quite fundamental and are taken for granted by many gamers, video games are based upon the player navigating (and eventually mastering) a highly complex system with many variables. This requires a strong analytical ability, as well as flexibility and adaptability. He argues that the process of learning the boundaries, goals, and controls of a given game is often a highly demanding one that calls on many different areas of cognitive function. Indeed, most games require a great deal of patience and focus from the player, and, contrary to the popular perception that games provide instant gratification, games actually delay gratification far longer than other forms of entertainment such as film or even many books. [2] Some research[22] suggests video games may even increase players’ attention capacities.

    Also leading the study of video games’ positive effects on society is Dr. James Paul Gee, Mary Lou Fulton Presidential Chair in Literacy Studies within Arizona State University’s Mary Lou Fulton College of Education.[23] Formerly of the University of Wisconsin, Gee’s book, What Video Games Have to Teach Us About Learning and Literacy,[24] offers 36 learning principles, found in video games, that could be applied to reform America’s education system. In a May 2003 column on Wired.com, Gee says, “We don’t often think about video games as relevant to education reform, but maybe we should. Game designers don’t often think of themselves as learning theorists. Maybe they should. Kids often say it doesn’t feel like learning when they’re gaming – they’re much too focused on playing. If kids were to say that about a science lesson, our country’s education problems would be solved.”.[25]

    Online multiplayer games, which take advantage of the fact that computer games can use the internet, provide players with the opportunity to compete in real time with other players from across the globe, something that is also unique to electronic gaming. MMORPGs take the concept much further with the establishment of vast, online communities existing in persistent, virtual worlds. Millions of players around the globe are attracted to video gaming simply because it offers such unprecedented ability to interact with large numbers of people engaged simultaneously in a structured environment where they are all involved in the same activity (playing the game).

    Even simple games offer potential benefits to the player. Games like Tetris and Pac-man or Galaga are well-designed games that are easy to pick up but difficult to master, much like chess or poker. Despite their simplicity, simple games may also feature online capabilities or powerful AI. Depending on the game, players can develop and test their techniques against an advanced computer player or online against other human players.

    The U.S. army has deployed machines such as the PackBot which makes use of a game-style hand controller intended to make it more familiar to use by young people.[26]

    Controversy
    Main article: Video game controversy
    Like related forms of media, computer and video games have been the subject of frequent controversy and censorship, due to the depiction of graphic violence, sexual themes, advergaming (a form of advertising in games), consumption of drugs, consumption of alcohol or tobacco, propaganda, or profanity in some games. Among others, critics of video games sometimes include parents’ groups, politicians, organized religious groups, and other special interest groups, even though all of these can be found in all forms of entertainment and media. Various games have been accused of causing addiction and even violent behavior. “Video game censorship” is defined as the use of state or group power to control the playing, distribution, purchase, or sale of video games or computer games. Video game controversy comes in many forms, and censorship is a controversial subject. Proponents and opponents of censorship are often very passionate about their individual views.

    Historically, this type of controversy and criticism is not unique to video games. The same situation has been applied to comic books, motion pictures, dancing and to some extent music and books. As long ago as the nineteenth century the same accusations were made about “penny dreadfuls”.[27][28][29][30] Moreover, it appears to be a question of age. Since these art forms have been around longer, the backlash against them occurred further in the past, beyond the remembrance of today’s youth. In both cases, the attempts at censorship in the United States were struck down as a violation of First Amendment rights, and they have gone on to become fully integrated facets of society. An organization known as the Entertainment Software Ratings Board or ESRB rates software for certain age groups, however publishers are not required to submit games for ratings, and parents are not always aware of the existence of these ratings.[31]

    Commercial aspects

    Game sales

    A typical retail display (in Geneva, Switzerland) with a large selection of games for several major consolesThe three largest producers of and markets for computer and video games (in order) are North America (US and Canada), Japan and the United Kingdom. Other significant markets include Australia, Spain, Germany, South Korea, Mexico, France and Italy.[32] Both India and China are considered emerging markets in the video game industry and sales are expected to rise significantly in the coming years.

    Sales of different types of games vary widely between these markets due to local preferences. Japanese consumers tend to purchase console games over computer games, with a strong preference for games catering to local tastes. In South Korea, computer games are preferred, especially MMORPG games and real-time strategy games; there are over 20,000 PC bang Internet cafés where computer games can be played for an hourly charge.

    The NPD Group tracks computer and video game sales in the United States. It reported that:

    Console and portable software sales: $6.2 billion, up 8% from 2003[33]
    Console and portable hardware and accessory sales: $3.7 billion, down 35% from 2003[33]
    PC game sales: $1.1 billion, down 15% from 2006[34]
    Also note that PC games that are digitally distributed either directly or by distribution networks such as Steam are not tracked by the NPD, and Steam does not list sales numbers for games downloaded through their service. Software piracy is also more rampant on the PC.[35]

    These figures are sales in dollars, not units; unit shipments for each category were higher than the dollar sales numbers indicate, as more software and hardware was sold at reduced prices compared to 2003. However, with the release of the Next-Gen Consoles in 2006, these numbers have increased dramatically. The game and film industries are also becoming increasingly intertwined, with companies like Sony having significant stakes in both. A large number of summer blockbuster films spawn a companion game, often launching at the same time to share the marketing costs.

    There is also controversy relating video games in Australia and other PAL regions. In general when compared to the US, PAL gamers have to pay up to 40% to 50% more.[36] More of a problem in Australia is where games are constantly delayed for no apparent reason, most notably games released by Nintendo. As English is the main language in the Australian region there is no need for any translation and the complications of differences between the PAL and NTSC video formats are not existent, as the majority of video displays in Australia are fully capable of running at a 60 Hz format. There is also the problem of regional lockout in Australia, with most DVD players release coming region free in order to comply with local laws[37] [38], but video game consoles are still sold fully region locked. Some efforts to increase awareness of the issue, specifically to Nintendo of Australia, was in the form of a formal report outlining the issues, published by Aaron Rex Davies.[39] The report has gone on to gain a lot of attention in the public media.

  151. For other uses, see Game (disambiguation).
    See also: List of types of games
    For games playable on Wikipedia, see Wikipedia:Department of Fun.

    Tug of war is an easily organized, impromptu game that requires little equipment.
    Paul Cézanne – The Card Players, 1895A game is a structured or semi-structured activity, usually undertaken for enjoyment and sometimes also used as an educational tool. Games are generally distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many games are also considered to be work or art.

    Key components of games are goals, rules, challenge, and interactivity. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role.

    Known to have been played as far back as the 30th century BC, games are a universal part of human experience and present in all cultures[1]. The Royal Game of Ur, Senet and Mancala are some of the oldest known games.

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  153. [edit] Wittgenstein
    Ludwig Wittgenstein was probably the first academic philosopher to address the definition of the word game. In his Philosophical Investigations,[2] Wittgenstein demonstrated that the elements of games, such as play, rules, and competition, all fail to adequately define what games are. He subsequently argued that the concept “game” could not be contained by any single definition, but that games must be looked at as a series of definitions that share a “family resemblance” to one another.

    [edit] Caillois
    French sociologist Roger Caillois, in his book Les jeux et les hommes (Games and Men) [3], defined a game as an activity that must have the following characteristics:

    fun: the activity is chosen for its light-hearted character
    separate: it is circumscribed in time and place
    uncertain: the outcome of the activity is unforeseeable
    non-productive
    governed by rules: the activity has rules that are different from everyday life
    fictitious: it is accompanied by the awareness of a different reality

    [edit] Chris Crawford
    Computer game designer Chris Crawford attempted to define the term game[4] using a series of dichotomies:

    Creative expression is art if made for its own beauty, and entertainment if made for money. (This is the least rigid of his definitions. Crawford acknowledges that he often chooses a creative path over conventional business wisdom, which is why he rarely produces sequels to his games.)
    A piece of entertainment is a plaything if it is interactive. Movies and books are cited as examples of non-interactive entertainment.
    If no goals are associated with a plaything, it is a toy. (Crawford notes that by his definition, (a) a toy can become a game element if the player makes up rules, and (b) The Sims and SimCity are toys, not games.) If it has goals, a plaything is a challenge.
    If a challenge has no “active agent against whom you compete,” it is a puzzle; if there is one, it is a conflict. (Crawford admits that this is a subjective test. Some games with noticeably algorithmic artificial intelligence can be played as puzzles; these include the patterns used to evade ghosts in Pac-Man.)
    Finally, if the player can only outperform the opponent, but not attack them to interfere with their performance, the conflict is a competition. (Competitions include racing and figure skating.) However, if attacks are allowed, then the conflict qualifies as a game.
    Crawford’s definition may thus be rendered as: an interactive, goal-oriented activity, active agents to play against, which any player (including active agents) could interfere one another, and which is designed to make money for the creator.

    Crawford also notes (ibid.) several other definitions:

    “A form of play with goals and structure.” (Kevin Maroney)
    “A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in the pursuit of a goal.” (Greg Costikyan)
    “An activity with some rules engaged in for an outcome.” (Eric Zimmerman)

    [edit] Gameplay elements and classification
    Games can be characterized by “what the player does.”[4] This is often referred to as gameplay, a term that arose among computer game designers in the 1980s but as of 2007 is starting to see use in reference to games of other forms.[citation needed] Major key elements identified in this context are tools and rules which define the overall context of game and which in turn produce skill, strategy, and chance.[clarify]

    [edit] Tools
    Games are often classified by the components required to play them (e.g. miniatures, a ball, cards, a board and pieces or a computer). In places where the use of leather is well established, the ball has been a popular game piece throughout recorded history, resulting in a worldwide popularity of ball games such as rugby, basketball, football, cricket, tennis and volleyball. Other tools are more idiosyncratic to a certain region. Many countries in Europe, for instance, have unique standard decks of playing cards. Other games such as chess may be traced primarily through the development and evolution of its game pieces.

    Many game tools are tokens, meant to represent other things. A token may be a pawn on a board, play money, or an intangible item such as a point scored.

    Games such as hide-and-seek or tag do not utilise any obvious tool. Rather its interactivity is defined by the environment. Games with the same or similar rules may have different gameplay if the environment is altered. For example, hide-and-seek in a school building differs from the same game in a park; an auto race can be radically different depending on the track or street course, even with the same cars.

    [edit] Rules
    Whereas games are often characterized by their tools, they are often defined by their rules. While rules are subject to variations and changes, enough change in the rules usually results in a “new” game. For instance, baseball can be played with “real” baseballs or with whiffleballs. However, if the players decide to play with only three bases, they are arguably playing a different game.

    Rules generally determine turn order, the rights and responsibilities of the players, and each player’s goals. Player rights may include when they may spend resources or move tokens. Common win conditions are being first to amass a certain quota of points or tokens (as in Settlers of Catan), having the greatest number of tokens at the end of the game (as in Monopoly), or some relationship of one’s game tokens to those of one’s opponent (as in chess’s checkmate).

    [edit] Skill, strategy, and chance
    A game’s tools and rules will result in its requiring skill, strategy, chance or a combination thereof, and are classified accordingly.

    Games of skill include games of physical skill, such as wrestling, tug of war, hopscotch, target shooting, and stake and games of mental skill such as checkers and chess. Games of strategy include checkers, chess, go, arimaa, and tic-tac-toe, and often require special equipment to play them. Games of chance include gambling games (blackjack, mah jong, roulette etc.), as well as snakes and ladders and rock, paper, scissors; most require equipment such as cards or dice. However, most games contain two or all three of these elements. For example, American football and baseball involve both physical skill and strategy while tiddlywinks, poker and Monopoly combine strategy and chance.

    [edit] Single-player games
    Most games require multiple players. However, Single-player games are unique in respect to the type of challenges a player faces. Unlike a game with multiple players competing with or against each other to reach the game’s goal, a one-player game is a battle solely against an element of the environment (an artificial opponent), against one’s own skills, against time or against chance. Playing with a yo-yo or playing tennis against a wall is not generally recognised as playing a game due to the lack of any formidable opposition. This is not true, though, for a single-player computer game where the computer provides opposition.

    [edit] Sport

    Association football is a popular sport worldwide.Main article: Sport
    Many sports require special equipment and dedicated playing fields, leading to the involvement of a community much larger than the group of players. A city or town may set aside such resources for the organisation of sports leagues.

    Popular sports may have spectators who are entertained just by watching games. A community will often align itself with a local sports team that supposedly represents it (even if the team or most of its players only recently moved in); they often align themselves against their opponents or have traditional rivalries. The concept of fandom began with sports fans.

    Stanley Fish cited[citation needed] the balls and strikes of baseball as a clear example of social construction, the operation of rules on the game’s tools. While the strike zone target is governed by the rules of the game, it epitomizes the category of things that exist only because people have agreed to treat them as real. No pitch is a ball or a strike until it has been labeled as such by an appropriate authority, the plate umpire, whose judgment on this matter cannot be challenged within the current game.

    Certain competitive sports, such as racing and gymnastics, are not games by definitions such as Crawford’s (see above, despite the inclusion of many in the Olympic Games) because competitors do not interact with their opponents, they simply challenge each other in indirective ways.

    [edit] Lawn games
    Main article: Lawn game
    Lawn games are outdoor games that can be played on a lawn. Many games that are traditionally played on a pitch are marketed as “lawn games” for home use in a front or back yard. Common lawn games include Horseshoes, Sholf, Croquet, Bocce and Stake.

    [edit] Board games

    Parcheesi is an American adaptation of a board game originating in India.Main article: Board game
    Board games use as a central tool a board on which the players’ status, resources, and progress are tracked using physical tokens. Many also involve dice and/or cards. Most games that simulate war are board games, and the board may be a map on which the players’ tokens move. Some games, such as chess and go, are entirely deterministic, relying only on the strategy element for their interest. Children’s games, on the other hand, tend to be very luck-based, with games such as Candy Land having virtually no decisions to be made. Trivia games have a great deal of randomness based on the questions a person gets. German-style board games are notable for often having rather less of a luck factor than many board games.

    [edit] Card games
    Main article: Card game
    Card games use as a central tool a deck of cards. The cards may be a standard Anglo-American (52-card) deck of playing cards (such as Go Fish or Crazy Eights, or a deck specific to the individual game (such as Set). Uno and Rook are examples of games that were originally played with a standard deck and have since been commercialized with customized decks. Some collectible card games such as Magic: The Gathering are played with a small selection of cards which have been collected or purchased individually from large available sets.

    [edit] Video games
    Main article: Video game
    Video games are computer- or microprocessor-controlled games. Computers can create virtual tools to be used in a game, such as cards or dice, or far more elaborate worlds where mundane or fantastic things can be manipulated through gameplay.

    A computer or video game uses one or more input devices, typically a button/joystick combination (on arcade games); a keyboard, mouse and/or trackball (computer games); or a controller or a motion sensitive tool. (console games). More esoteric devices such as paddle controllers have also been used for input. In computer games, the evolution of user interfaces from simple keyboard to mouse, joystick or joypad has profoundly changed the nature of game development.[citation needed]

    In more open-ended computer simulations, aka sandbox-style games, the player may be free to do whatever they like within the confines of the virtual universe. Sometimes, there is a lack of goals or opposition, which has stirred some debate on whether these should be considered “games” or “toys”. (Crawford specifically mentions Will Wright’s SimCity as an example of a toy.[4])

    [edit] Online games
    Main article: Online game
    From the very earliest days of networked and timeshared computers, online games have been part of the culture. Early commercial systems such as Plato were at least as widely famous for their games as for their strictly educational value. In 1958, Tennis for Two dominated Visitor’s Day and drew attention to the oscilloscope at the Brookhaven National Laboratory; during the 1980s, Xerox PARC was known mainly for Maze War, which was offered as a hands-on demo to visitors.

    Modern online games are played using an Internet connection; some have dedicated client programs, while others require only a Web browser. Some simpler browser games appeal to demographic groups (notably women and the middle-aged) that otherwise play very few video games.[citation needed]

    The computer game is the most established of all sectors of the emergent new media landscape. The media is transformed from the traditional way of circulating in just one way to an interactive way. This is the phenomenon that is broadening around the world of videogame. It is an obvious example of the ways in which online and offline space can be seen as ‘merged’ rather than separate[5].

    Media audiences’ characteristic has been changing in consequence of the social changes and development. They are becoming active and interact more than ever before. The players of the game in this phenomenon are just like the social formation in our society. They are both self-regulating, creating their own social norms and subject to regulation and constraint through the code of the game and sometimes through the policing of the game by those who run it. The values that are policed vary from game to game. Many of the values encoded into game cultures reflect offline cultural values, but games also offer a chance to emphasis alternative or subjugated values in the name of fantasy and play. The players of the game at the new century are now apparently expressing their profound self through the game. When they can play with their anonymous status, they are found to be more confident to express and to step out from the position they have never been out from. It offers new experiences and pleasures based in the interactive and immersive possibilities of computer technologies.[citation needed]

    [edit] Role-playing games
    Main article: Role-playing game
    Role-playing games, often abbreviated as RPGs, are a type of game in which the participants (usually) assume the roles of characters acting in a fictional setting. The original role playing games — or at least those explicitly marketed as such — are played with a handful of participants, usually face-to-face, and keep track of the developing fiction with pen and paper. Together, the players may collaborate on a story involving those characters; create, develop, and “explore” the setting; or vicariously experience an adventure outside the bounds of everyday life. Pen-and-paper role-playing games include, for example, Dungeons & Dragons and GURPS. Modern independent RPGs, however, often blur the line between the more traditional idea of the RPG and other traditional genres, or border on story-telling.

    The term role-playing game has also been appropriated by the video game industry to describe a genre of video games. These may be single-player games where one player experiences a programmed environment and story, or they may allow players to interact through the internet. The experience is usually quite different than traditional role-playing games. Single-player games include Final Fantasy, Fable: The Lost Chapters, and The Elder Scrolls. Online multi-player games, often referred to as Massively Multiplayer Online role playing games, or MMORPGs, include RuneScape, EverQuest 2, Guild Wars, MapleStory and Anarchy Online. Currently, the most successful MMO has been World of Warcraft, which controls the vast majority of the market.

  154. Winter Games é un videoxogo desenvolvido por Epyx baseado nos Xogos Olímpicos de Inverno. Apareceu en 1984 para o Commodore 64 e posteriormente sairon versións para Amiga, Amstrad CPC, Apple II, Atari 2600, Atari 7800, Atari ST, MSX, NES, IBM PC e ZX Spectrum

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    Winter Games é un videoxogo desenvolvido por Epyx baseado nos Xogos Olímpicos de Inverno. Apareceu en 1984 para o Commodore 64 e posteriormente sairon versións para Amiga, Amstrad CPC, Apple II, Atari 2600, Atari 7800, Atari ST, MSX, NES, IBM PC e ZX Spectrum

  156. Criss Angel
    From Wikipedia, the free encyclopedia
    Jump to: navigation, search
    Criss Angel

    Criss Angel at the 2007 Scream Awards
    Born Christopher Nicholas Sarantakos
    December 19, 1967 (1967-12-19) (age 40)
    East Meadow, New York, U.S.
    Residence Paradise, Nevada (Luxor Hotel Presidential Suite);
    West Islip, New York
    Occupation illusionist, musician, mentalist, hypnotist, stunt performer, actor
    Height 5’10″
    Spouse JoAnn Winkhart (married 2002, separated in 2006).
    Website
    CrissAngel.com
    Christopher Nicholas Sarantakos (born December 19, 1967), better known by his stage name Criss Angel is an American magician, musician, escapologist, stunt performer, and actor. He is best known for starring in his own television show, Criss Angel Mindfreak

  157. Early life
    Criss Angel was raised on East Meadow, Long Island, New York. He is of Greek descent. Angel grew up loving music, had a love for playing drums, and has always had an interest in magic. He first got interested in magic because of his aunt. Whenever she came over their house, she would show a new trick and Criss would always try to get her to tell him how she did it. She always did and as a result, he is where he is now. His parents are John and Dimitra Sarantakos. His mother hails from Mystra, Greece. He has two brothers, Costa and JD. One of Criss’s biggest influences has been his father, who died from carcinoma of the stomach.[1]

  158. [edit] Magic career
    Angel performed World Of Illusion at Madison Square Garden in 1998. Criss then scored an off Broadway show titled “Criss Angel Mindfreak,” which ran up until January 6, 2003 following a run of 600 performances at The World in The World Underground Theater in Times Square. He also starred in several television specials. Criss Angel won the Academy of Magical Arts’ Magician of the Year award in 2005[2] and the IMS Magician of the year in 2001 and 2004.[3]

    He has even revealed the methods for many of his tricks to viewers at home on TV and in videos, although the effects revealed are usually very simple such as making a toothpick disappear, picking a pocket, or making a Styrofoam cup float. Angel discusses magic and his life in Mindfreak: Secret Revelations (published April 24, 2007), which became a Los Angeles Times best seller.

    Angel is scheduled to appear in a new illusion-based Cirque du Soleil production at the Luxor Hotel in Las Vegas entitled Criss Angel: Believe, with an expected opening date in September 2008.[4] The countdown clock featured on Angel’s official website is counting down to September 12, 2008 as a premiere. Angel has recently stated that there are plans for this attraction to run for 10 years, including 4,600 shows with a possible 5 year renewal option of his contract.

    In July 2007, NBC signed Angel and Uri Geller for Phenomenon, a show airing on October 24 that searches for the next great mentalist.[5] Angel does not believe Geller has any paranormal abilities.[6]

    [edit] Criss Angel Mindfreak
    Main article: Criss Angel Mindfreak
    Criss Angel is the star and creator of the A&E Network show Criss Angel Mindfreak. Seasons 1 and 2 were filmed at the The Aladdin in Las Vegas, with Season 3 at the Luxor Hotel. Premiering on July 20, 2005, the illusions have included walking on water, levitating above the Luxor Hotel, floating between two buildings, causing a Lamborghini to disappear, surviving in an exploding C4 Crate, cutting himself in half in full view of an audience and getting run over by a steamroller while lying stomach down on a bed of glass.[7] Criss is scheduled to begin filming Season 4 of Mindfreak in October 2007, and the show is scheduled to run for two more seasons after that.

    He attempted to jump out of a prisoner transport vehicle before it fell off a cliff in season 3. Criss made it but, as revealed at the end of the episode, injured his neck. Production was stopped for two weeks while he recovered and Criss has sworn never to attempt this stunt again.

    New season of Mindfreak starts on June 5, 2008.

    [edit] Phenomenon
    Main article: Phenomenon (TV series)
    Starting in October 2007 he appeared as a judge on Phenomenon, with Uri Geller and in a CNN interview about the show he told Larry King “no one has the ability, that I’m aware of, to do anything supernatural, psychic, talk to the dead. And that was what I said I was going to do with Phenomenon. If somebody goes on that show and claims to have supernatural psychic ability, I’m going to bust them live and on television.”[8]

    Wikinews has related news:
    Criss Angel challenges Uri Geller and Jim Callahan over paranormal claimsOn the October 31, 2007 episode of the reality show Phenomenon, Paranormalist Jim Callahan performed a summoning, purportedly of author Raymond Hill, to help discover the contents of a locked box.[9] Although fellow judge Uri Geller praised the performance, Angel called it “comical” and subsequently challenged both Callahan and Geller to guess the contents of two envelopes he pulled out of his pocket, offering a million dollars of his own money to whoever could do so. This led to an argument between Callahan and Angel, during which Callahan accused Angel of being an “ideological bigot”, and after Angel rose from his chair and approached Callahan, the two were pulled apart as the show promptly went to a commercial break. Angel has since revealed the contents of one envelope and at the unveiling he challenged Geller one more time. Geller was unsuccessful, and the envelope was revealed to contain an index card with the numbers “911″ printed on it for September 11, 2001. Criss’ explanation was this: “If on 9-10 somebody could have predicted that 9-11 was going to happen, they could have saved thousands of lives”. The other envelope’s contents will be revealed on the first episode of Season 4 of Criss Angel: Mindfreak.[1]

    [edit] Other projects
    Angel was the featured guest star on CSI: NY on February 28, 2007 in an episode titled “Sleight Out of Hand” as the character of Luke Blade, a famous magician whose assistants die in unusual ways that are strangely related to the illusions he performs in the episode. [10] In the episode, he performed three illusions (being sawed in half, being set on fire, and a version of his “Submerged” illusion).

    Angel’s more notable television appearances include but are not limited to Las Vegas, The Oprah Winfrey Show, The Late Show with David Letterman, Late Night with Conan O’Brien, The Late Late Show with Craig Ferguson, The Ellen DeGeneres Show, as well as VH1′s Rock Honors Awards performing and introducing legendary Honoree Ozzy Osbourne. In June 2007, Angel appeared on the cover of the DUB Magazine. He also appeared on CNN’s Larry King Live on July 12, 2007 and October 30, 2007. On June 8, 2007, he stated on the Late Late Show with Craig Ferguson that Richiardi was one of his greatest influences.

    Criss has just signed for a film version of the depression-era comic strip Mandrake The Magician. Written by Lee Falk, the story centers on a magician with hypnotic powers and a penchant for fighting mad scientists and criminal king-pins. Criss’ role is Mandrake’s father. Mandrake will/has start(ed) shooting in March of this year.

    Criss Angel Believe is a haunting exploration deep inside the inventive mind of mystifier Criss Angel as he hovers between the land of the living and a surreal world uniquely woven together by the distinctive imaginations of Criss Angel and Cirque du Soleil. Performances begin at the Luxor Hotel in Las Vegas, NV on September 1st, 2008

  159. language game is a concept developed by Ludwig Wittgenstein at the beginning of his book Philosophical Investigations. A language game is a simple language, combined with a context that shows what to do with the language. One example he gives is a language for building, containing two words, ‘slab’ and ‘brick’. When A says ‘slab’ to B, B finds a slab and gives it to A; likewise, when A says ‘brick’ to B, B finds a brick and gives it to A.

    ——————————————————————————–

    In another sense, language games are not technically artificial languages so much as heuristics for altering language, like a code. They are used primarily by groups attempting to conceal their conversations from others, as a form of weak cryptography. Most common examples are: Pig latin, which is used all over the globe; the Gibberish family, prevalent mainly in the USA and Hungaria, and Verlons in France. Each of these “languages games” involves a usually simple standard transformation to speech, thus encoding it. The languages can be easily decoded by a skilled speaker, who swaps or removes the necessary letters or syllables.

    A common difficulty with language games is that they are usually passed down orally. While written translations can be made, they are often imperfect, and thus spelling can vary widely. Some factions argue that words in these spoken tongues should simply be written the way they are pronounced, while others insist that the purity of language demands that the transformation remain visible when the words are imparted to paper. Contrary to what proponents of either side may tell you, there is no one definitive written lexicon for language games, but it is rather a matter of

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  196. myItemList[452] = {File: 452, Type: “Head”, Cost: 750, Name: “Viking Helmet”};
    myItemList[404] = {File: 404, Type: “Head”, Cost: 250, Name: “Cowboy Hat”};
    myItemList[481] = {File: 481, Type: “Head”, Cost: 350, Name: “Headphones”};
    myItemList[405] = {File: 405, Type: “Head”, Cost: 200, Name: “Baseball Cap”};
    myItemList[412] = {File: 412, Type: “Head”, Cost: 200, Name: “Tiara”};
    myItemList[410] = {File: 410, Type: “Head”, Cost: 450, Name: “Small Crown”};
    myItemList[413] = {File: 413, Type: “Head”, Cost: 0, Name: “Party Hat”};
    myItemList[484] = {File: 484, Type: “Head”, Cost: 250, Name: “Pink Ear Muffs”};
    myItemList[417] = {File: 417, Type: “Head”, Cost: 225, Name: “Brown Fedora”};
    myItemList[453] = {File: 453, Type: “Head”, Cost: 550, Name: “Football Helmet”};
    myItemList[418] = {File: 418, Type: “Head”, Cost: 0, Name: “Pink Toque”};
    myItemList[402] = {File: 402, Type: “Head”, Cost: 0, Name: “Black Toque”};
    myItemList[414] = {File: 414, Type: “Head”, Cost: 0, Name: “Santa Hat”};
    myItemList[420] = {File: 420, Type: “Head”, Cost: 75, Name: “Black Toque”};
    myItemList[406] = {File: 406, Type: “Head”, Cost: 200, Name: “Pink Ball Cap”};
    myItemList[409] = {File: 409, Type: “Head”, Cost: 100, Name: “Graduation Cap”};
    myItemList[421] = {File: 421, Type: “Head”, Cost: 75, Name: “Pink Toque”};
    myItemList[456] = {File: 456, Type: “Head”, Cost: 1200, Name: “Blue Viking Helmet”};
    myItemList[419] = {File: 419, Type: “Head”, Cost: 600, Name: “Russian Hat”};
    myItemList[424] = {File: 424, Type: “Head”, Cost: 0, Name: “Chef Hat”};
    myItemList[425] = {File: 425, Type: “Head”, Cost: 0, Name: “Lucky Hat”};
    myItemList[407] = {File: 407, Type: “Head”, Cost: 0, Name: “Propellor Cap”};
    myItemList[423] = {File: 423, Type: “Head”, Cost: 350, Name: “Top Hat”};
    myItemList[427] = {File: 427, Type: “Head”, Cost: 0, Name: “Easter Bunny Hat”};
    myItemList[429] = {File: 429, Type: “Head”, Cost: 0, Name: “Miners Helmet”};
    myItemList[457] = {File: 457, Type: “Head”, Cost: 650, Name: “Divers Helmet”};
    myItemList[101] = {File: 101, Type: “Face”, Cost: 200, Name: “Black Sunglasses”};
    myItemList[102] = {File: 102, Type: “Face”, Cost: 1000, Name: “Night Vision”};
    myItemList[103] = {File: 103, Type: “Face”, Cost: 50, Name: “3D Glasses”};
    myItemList[106] = {File: 106, Type: “Face”, Cost: 100, Name: “Superhero Mask”};
    myItemList[107] = {File: 107, Type: “Face”, Cost: 0, Name: “Blue Sunglasses”};
    myItemList[108] = {File: 108, Type: “Face”, Cost: 150, Name: “Blue Sunglasses”};
    myItemList[109] = {File: 109, Type: “Face”, Cost: 0, Name: “Free Red Sunglasses”};
    myItemList[110] = {File: 110, Type: “Face”, Cost: 150, Name: “Red Sunglasses”};
    myItemList[131] = {File: 131, Type: “Face”, Cost: 200, Name: “Snorkle”};
    myItemList[171] = {File: 171, Type: “Neck”, Cost: 0, Name: “Hawaiian Lei”};
    myItemList[172] = {File: 172, Type: “Neck”, Cost: 150, Name: “Scarf”};
    myItemList[173] = {File: 173, Type: “Neck”, Cost: 0, Name: “Christmas Scarf”};
    myItemList[174] = {File: 174, Type: “Neck”, Cost: 300, Name: “Boa”};
    myItemList[175] = {File: 175, Type: “Neck”, Cost: 150, Name: “Pink Scarf”};
    myItemList[214] = {File: 214, Type: “Neck”, Cost: 50, Name: “Bow Tie”};
    myItemList[216] = {File: 216, Type: “Neck”, Cost: 0, Name: “Free Bow Tie”};
    myItemList[176] = {File: 176, Type: “Neck”, Cost: 125, Name: “Black Tie”};
    myItemList[177] = {File: 177, Type: “Neck”, Cost: 150, Name: “Striped Tie”};
    myItemList[181] = {File: 181, Type: “Neck”, Cost: 550, Name: “Pearl Necklace”};
    myItemList[302] = {File: 302, Type: “Neck”, Cost: 500, Name: “Blue Cape”};
    myItemList[301] = {File: 301, Type: “Neck”, Cost: 500, Name: “Superhero Cape”};
    myItemList[194] = {File: 194, Type: “Neck”, Cost: 0, Name: “Whistle”};
    myItemList[193] = {File: 193, Type: “Neck”, Cost: 0, Name: “Blue Lei”};
    myItemList[201] = {File: 201, Type: “Body”, Cost: 200, Name: “Red Shirt”};
    myItemList[212] = {File: 212, Type: “Body”, Cost: 200, Name: “Grass Skirt”};
    myItemList[219] = {File: 219, Type: “Body”, Cost: 750, Name: “Blue Coat”};
    myItemList[221] = {File: 221, Type: “Body”, Cost: 400, Name: “Bunny Hug”};
    myItemList[222] = {File: 222, Type: “Body”, Cost: 400, Name: “Pink Hoodie”};
    myItemList[224] = {File: 224, Type: “Body”, Cost: 400, Name: “Purple Hoodie”};
    myItemList[244] = {File: 244, Type: “Body”, Cost: 600, Name: “Ghost Costume”};
    myItemList[252] = {File: 252, Type: “Body”, Cost: 400, Name: “Pink Dress”};
    myItemList[235] = {File: 235, Type: “Body”, Cost: 450, Name: “Raincoat”};
    myItemList[236] = {File: 236, Type: “Body”, Cost: 350, Name: “Poncho”};
    myItemList[237] = {File: 237, Type: “Body”, Cost: 850, Name: “Red Suede Jacket”};
    myItemList[238] = {File: 238, Type: “Body”, Cost: 850, Name: “Pastal Suede Jacket”};
    myItemList[240] = {File: 240, Type: “Body”, Cost: 0, Name: “Pizza Apron”};
    myItemList[263] = {File: 263, Type: “Body”, Cost: 100, Name: “Pizza Apron”};
    myItemList[262] = {File: 262, Type: “Body”, Cost: 100, Name: “Coffee Apron”};
    myItemList[218] = {File: 218, Type: “Body”, Cost: 450, Name: “Quilted Vest”};
    myItemList[253] = {File: 253, Type: “Body”, Cost: 400, Name: “Purple Dress”};
    myItemList[261] = {File: 261, Type: “Body”, Cost: 650, Name: “Black Suit”};
    myItemList[215] = {File: 215, Type: “Body”, Cost: 500, Name: “Life Jacket”};
    myItemList[267] = {File: 267, Type: “Body”, Cost: 250, Name: “Red Shorts”};
    myItemList[269] = {File: 269, Type: “Body”, Cost: 250, Name: “Pink Swimsuit”};
    myItemList[270] = {File: 270, Type: “Body”, Cost: 300, Name: “Purple Bikini”};
    myItemList[272] = {File: 272, Type: “Body”, Cost: 250, Name: “Blue Shorts”};
    myItemList[273] = {File: 273, Type: “Body”, Cost: 300, Name: “Aqua Bikini”};
    myItemList[274] = {File: 274, Type: “Body”, Cost: 0, Name: “Duck Inflatable”};
    myItemList[220] = {File: 220, Type: “Hand”, Cost: 750, Name: “Hockey Stick”};
    myItemList[233] = {File: 233, Type: “Hand”, Cost: 975, Name: “Electric Guitar”};
    myItemList[234] = {File: 234, Type: “Hand”, Cost: 700, Name: “Acoustic Guitar”};
    myItemList[323] = {File: 323, Type: “Hand”, Cost: 80, Name: “Wrist Watch”};
    myItemList[325] = {File: 325, Type: “Hand”, Cost: 0, Name: “Water Wings”};
    myItemList[351] = {File: 351, Type: “Feet”, Cost: 400, Name: “Leather Shoes”};
    myItemList[352] = {File: 352, Type: “Feet”, Cost: 250, Name: “Black Sneakers”};
    myItemList[362] = {File: 362, Type: “Feet”, Cost: 250, Name: “Scuba Flippers”};
    myItemList[363] = {File: 363, Type: “Feet”, Cost: 150, Name: “Yellow Sandals”};
    myItemList[366] = {File: 366, Type: “Feet”, Cost: 200, Name: “Bunny Slippers”};
    myItemList[433] = {File: 433, Type: “Head”, Cost: 250, Name: “Black Cowboy Hat”};
    myItemList[434] = {File: 434, Type: “Head”, Cost: 250, Name: “Pink Cowgirl Hat”};
    myItemList[192] = {File: 192, Type: “Neck”, Cost: 0, Name: “Bandana”};
    myItemList[217] = {File: 217, Type: “Body”, Cost: 420, Name: “Cowboy Vest”};
    myItemList[275] = {File: 275, Type: “Body”, Cost: 450, Name: “Overalls”};
    myItemList[327] = {File: 327, Type: “Hand”, Cost: 150, Name: “Lasso”};
    myItemList[368] = {File: 368, Type: “Feet”, Cost: 300, Name: “Cowboy Boots”};
    myItemList[329] = {File: 329, Type: “Hand”, Cost: 120, Name: “Pompom”};
    myItemList[435] = {File: 435, Type: “Head”, Cost: 200, Name: “Red Ball Cap”};
    myItemList[436] = {File: 436, Type: “Head”, Cost: 200, Name: “Blue Ball Cap”};
    myItemList[488] = {File: 488, Type: “Head”, Cost: 220, Name: “Hockey Helmet”};
    myItemList[461] = {File: 461, Type: “Head”, Cost: 360, Name: “Red Football Helmet”};
    myItemList[462] = {File: 462, Type: “Head”, Cost: 360, Name: “Blue Football Helmet”};
    myItemList[463] = {File: 463, Type: “Head”, Cost: 100, Name: “Head Band”};
    myItemList[254] = {File: 254, Type: “Body”, Cost: 350, Name: “Red Cheerleader”};
    myItemList[255] = {File: 255, Type: “Body”, Cost: 350, Name: “Blue Cheerleader”};
    myItemList[277] = {File: 277, Type: “Body”, Cost: 450, Name: “Red Jersey”};
    myItemList[278] = {File: 278, Type: “Body”, Cost: 450, Name: “Blue Jersey”};
    myItemList[133] = {File: 133, Type: “Face”, Cost: 0, Name: “Red Face Paint”};
    myItemList[134] = {File: 134, Type: “Face”, Cost: 0, Name: “Blue Face Paint”};
    myItemList[369] = {File: 369, Type: “Feet”, Cost: 0, Name: “Ice Skates”};
    myItemList[113] = {File: 113, Type: “Face”, Cost: 225, Name: “Black Glasses”};
    myItemList[114] = {File: 114, Type: “Face”, Cost: 225, Name: “Brown Glasses”};
    myItemList[182] = {File: 182, Type: “Neck”, Cost: 110, Name: “Pendant”};
    myItemList[306] = {File: 306, Type: “Neck”, Cost: 410, Name: “Red Backpack”};
    myItemList[307] = {File: 307, Type: “Neck”, Cost: 290, Name: “Messenger Bag”};
    myItemList[206] = {File: 206, Type: “Body”, Cost: 150, Name: “Red Shirt”};
    myItemList[202] = {File: 202, Type: “Body”, Cost: 200, Name: “Blue Polo Shirt”};
    myItemList[256] = {File: 256, Type: “Body”, Cost: 450, Name: “Ballerina”};
    myItemList[279] = {File: 279, Type: “Body”, Cost: 550, Name: “Pink Letterman Jacket”};
    myItemList[280] = {File: 280, Type: “Body”, Cost: 550, Name: “Green Letterman Jacket”};
    myItemList[353] = {File: 353, Type: “Feet”, Cost: 180, Name: “Bellet Shoes”};
    myItemList[500] = {Type: “Flag”, Cost: 20, Name: “Canada”};
    myItemList[501] = {Type: “Flag”, Cost: 20, Name: “USA”};
    myItemList[502] = {Type: “Flag”, Cost: 20, Name: “Australia”};
    myItemList[503] = {Type: “Flag”, Cost: 20, Name: “United Kingdom”};
    myItemList[504] = {Type: “Flag”, Cost: 20, Name: “Belgium”};
    myItemList[505] = {Type: “Flag”, Cost: 20, Name: “Brazil”};
    myItemList[506] = {Type: “Flag”, Cost: 20, Name: “China”};
    myItemList[507] = {Type: “Flag”, Cost: 20, Name: “Denmark”};
    myItemList[508] = {Type: “Flag”, Cost: 20, Name: “Finland”};
    myItemList[509] = {Type: “Flag”, Cost: 20, Name: “France”};
    myItemList[510] = {Type: “Flag”, Cost: 20, Name: “Germany”};
    myItemList[511] = {Type: “Flag”, Cost: 20, Name: “Isreal”};
    myItemList[512] = {Type: “Flag”, Cost: 20, Name: “Japan”};
    myItemList[513] = {Type: “Flag”, Cost: 20, Name: “Korea”};
    myItemList[514] = {Type: “Flag”, Cost: 20, Name: “Neatherlands”};
    myItemList[515] = {Type: “Flag”, Cost: 20, Name: “Norway”};
    myItemList[516] = {Type: “Flag”, Cost: 20, Name: “Poland”};
    myItemList[517] = {Type: “Flag”, Cost: 20, Name: “Russia”};
    myItemList[518] = {Type: “Flag”, Cost: 20, Name: “Spain”};
    myItemList[519] = {Type: “Flag”, Cost: 20, Name: “Sweden”};
    myItemList[520] = {Type: “Flag”, Cost: 20, Name: “Switzerland”};
    myItemList[521] = {Type: “Flag”, Cost: 20, Name: “Turkey”};
    myItemList[522] = {Type: “Flag”, Cost: 20, Name: “Mexico”};
    myItemList[523] = {Type: “Flag”, Cost: 20, Name: “New Zealand”};
    myItemList[524] = {Type: “Flag”, Cost: 20, Name: “Ireland”};
    myItemList[525] = {Type: “Flag”, Cost: 20, Name: “Portugal”};
    myItemList[526] = {Type: “Flag”, Cost: 20, Name: “South Africa”};
    myItemList[527] = {Type: “Flag”, Cost: 20, Name: “India”};
    myItemList[528] = {Type: “Flag”, Cost: 20, Name: “Italy”};
    myItemList[529] = {Type: “Flag”, Cost: 20, Name: “Belize”};
    myItemList[530] = {Type: “Flag”, Cost: 20, Name: “Egypt”};
    myItemList[550] = {Type: “Flag”, Cost: 0, Name: “Shamrock”};
    myItemList[551] = {Type: “Flag”, Cost: 0, Name: “Music Note”};
    myItemList[552] = {Type: “Flag”, Cost: 0, Name: “Plant”};
    myItemList[553] = {Type: “Flag”, Cost: 0, Name: “Pizza Slice”};
    myItemList[554] = {Type: “Flag”, Cost: 0, Name: “Balloon”};
    myItemList[555] = {Type: “Flag”, Cost: 0, Name: “Mining Lantern”};
    myItemList[556] = {Type: “Flag”, Cost: 0, Name: “Beach Ball”};
    myItemList[557] = {Type: “Flag”, Cost: 0, Name: “Sun”};
    myItemList[558] = {Type: “Flag”, Cost: 0, Name: “Horse Shoe”};
    myItemList[559] = {Type: “Flag”, Cost: 0, Name: “Astro”};
    myItemList[560] = {Type: “Flag”, Cost: 0, Name: “Hockey”};
    myItemList[561] = {Type: “Flag”, Cost: 0, Name: “Soccer”};
    myItemList[562] = {Type: “Flag”, Cost: 0, Name: “Pencil”};
    myItemList[800] = {Type: “Other”, Cost: 0, Name: “Spy Phone”};
    myItemList[801] = {Type: “Other”, Cost: 0, Name: “Medal”};
    myItemList[802] = {Type: “Other”, Cost: 0, Name: “Letter from Aunt Artic”};
    myItemList[901] = {Type: “Photo”, Cost: 60, Name: “Heart Background”};
    myItemList[902] = {Type: “Photo”, Cost: 60, Name: “Flower Background”};
    myItemList[903] = {Type: “Photo”, Cost: 60, Name: “Nightime Background”};
    myItemList[904] = {Type: “Photo”, Cost: 60, Name: “Clouds Background”};
    myItemList[905] = {Type: “Photo”, Cost: 60, Name: “Cut-out Background”};
    myItemList[906] = {Type: “Photo”, Cost: 60, Name: “Target Background”};
    myItemList[907] = {Type: “Photo”, Cost: 60, Name: “Camo Background”};
    myItemList[908] = {Type: “Photo”, Cost: 60, Name: “Lined Paper”};
    myItemList[909] = {Type: “Photo”, Cost: 60, Name: “Pink Hawaiian Background”};
    myItemList[910] = {Type: “Photo”, Cost: 60, Name: “Blue Hawaiian Background”};
    myItemList[911] = {Type: “Photo”, Cost: 60, Name: “Oasis Background”};
    myItemList[912] = {Type: “Photo”, Cost: 60, Name: “Beach Background”};
    myItemList[913] = {Type: “Photo”, Cost: 60, Name: “Western Sunset Background”};
    myItemList[914] = {Type: “Photo”, Cost: 60, Name: “Corral Background”};
    myItemList[915] = {Type: “Photo”, Cost: 60, Name: “Saloon Background”};
    myItemList[916] = {Type: “Photo”, Cost: 60, Name: “Stage Coach Background”};
    myItemList[917] = {Type: “Photo”, Cost: 60, Name: “Band Background”};
    myItemList[918] = {Type: “Photo”, Cost: 60, Name: “Soccer Background”};
    myItemList[919] = {Type: “Photo”, Cost: 60, Name: “Hockey Background”};
    myItemList[920] = {Type: “Photo”, Cost: 60, Name: “Basketball Background”};
    myItemList[921] = {Type: “Photo”, Cost: 60, Name: “Gymnastic Background”};
    myItemList[922] = {Type: “Photo”, Cost: 60, Name: “Blue Vines Background”};
    myItemList[923] = {Type: “Photo”, Cost: 60, Name: “Brick Background”};
    myItemList[924] = {Type: “Photo”, Cost: 60, Name: “Underwater Background”};
    myItemList[925] = {Type: “Photo”, Cost: 60, Name: “Puffle Background”};

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